Disney Infinity 2.0: Marvel Super Heroes brings the Marvel Universe to the toy-and-game hybrid format. Players buy physical figures, put them on a mat, and unlock characters and items for the game. It is a mix of open play, missions, and building that tries to hold together three separate ways of playing.
Trailer, via PlayStation Europe.
How the Toy System Works
The toy system is the whole point. Figures placed on the mat grant access to new characters and items for the game. That system worked well in earlier Disney Infinity games, and it still works here, even if the figure selection leans heavily on Marvel names over Disney ones.
Three Modes, One Game
Disney Infinity 2.0: Marvel Super Heroes splits into three main modes:
- Open play, where players walk around a large open world
- Missions tied to story lines
- Building mode, where players build levels and objects from pieces
Each mode has its own strengths. Open play lets players wander freely and test out new abilities. Missions add a sense of purpose, while building mode rewards creativity.
The Weak Spots
The game does not always match its ambition. Some parts feel unfinished, and the pace of new content relies on buying more figures. Progress through the game slows without spending on new toys, which limits how far a player can get without stepping outside the game itself.
Here is how the three modes compare at a glance:
| Mode | Focus | Strengths |
|---|---|---|
| Open play | Wandering and testing abilities | Freedom of movement |
| Missions | Story-driven objectives | Purpose |
| Building mode | Creation from pieces | Creativity |
None of the three modes feels essential on its own, though together they offer enough variety to keep players engaged across a long stretch.
Final Word
Disney Infinity 2.0: Marvel Super Heroes succeeds as a toy system but struggles as a complete package. Its three modes cover a lot of ground, but none of them stands alone as a deep experience.
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