Kingdoms of Amalur: Reckoning wants to be the fantasy role-playing game that finally gets everything right. It has a deep combat system, a vast open world, and a story built around the work of fantasy writer R.A. Salvatore. On paper, it sounds like the perfect game. In practice, it is uneven in ways that keep it from greatness.
Trailer, via IGN.
The World
The realm of Amalur is large, full of cities, dungeons, and side quests. The map rewards exploration, and the fast travel system keeps wandering from place to place quick. That freedom is one of the game’s best features.
Combat
Combat is where Kingdoms of Amalur: Reckoning excels. The skill tree lets players build a fighter, a mage, or a rogue, and each build feels distinct in fights. Weapon swings land with weight, and the dodge mechanic adds a layer of depth that few games manage.
Story
The plot follows a character brought back from death by a mysterious force. It is a solid setup, but the writing leans on exposition and fetch quests to explain itself. Some of the side content feels thin, and the main story drags through its middle stretch.
Performance
On PS3 and X360, frame rate dips during busy fights, especially when the screen fills with enemies. The PC version runs smoother but still shows some rough edges in the art direction. None of the versions are flawless, but the PC version offers the best experience.
Comparing the Platforms
| Feature | PS3/X360 | PC |
|---|---|---|
| Frame Rate | Dips often | More stable |
| Load Times | Longer | Shorter |
| Detail | Lower | Higher |
| Controls | Standard controller | Keyboard/mouse |
Sound
The music holds up well, and the voice acting carries the emotional weight of the story’s quieter moments. The sound design is solid, though it does not push the game forward in any major way.
“Every fight feels meaningful.”
That line sums up the core strength of Kingdoms of Amalur: Reckoning. It is a game where the fighting is consistently satisfying, even when the story around it stumbles.
Where It Falls Short
The game’s biggest problem is pacing. Side quests repeat ideas the main story already covered, and the game asks players to spend long hours grinding for experience points and loot. This repetition eats away at the joy of exploration.
Final Word
Kingdoms of Amalur: Reckoning is a game with a great idea and a strong combat system, held back by a story that does not live up to its ambition. It is worth playing for anyone who loves action RPGs, but it will frustrate players looking for a tightly focused narrative.
Get the Notebook.
The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.





