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LEGO Marvel’s Avengers Review: Bigger Map, Same Bricks

LEGO Marvel's Avengers review: the MCU brick smasher packs 200+ characters and eight hubs, but Traveller's Tales plays it safe. Score: 6.8/10.

By mitch·3 min read
Superheroes fly over a bright Lego cityscape.

Traveller’s Tales built a decade of Lego games on one promise: take a beloved franchise, break it into bricks, and let players smash through it with a friend. Lego Marvel’s Avengers keeps that promise. It just doesn’t push it anywhere new.

The game landed on 26 January 2016 for Nintendo 3DS, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Windows, Xbox 360, Xbox One and OS X. It is the second installment of the Lego Marvel franchise and a spin-off to Lego Marvel Super Heroes, drawing its story from the Marvel Cinematic Universe.

Trailer, via IGDBcom.

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A Campaign Built From The Avengers and Age of Ultron

The main campaign follows The Avengers and Avengers: Age of Ultron. Iron Man, Captain America, Thor, the Hulk, Black Widow and Hawkeye assemble against Loki, Ultron and the threats that come with them.

Single levels step outside those two films, pulling from Captain America: The First Avenger, Iron Man 3, Thor: The Dark World and Captain America: The Winter Soldier. That structure gives the game its best moments and its worst — the Avengers films carry the weight, and the stray levels feel like bonus content rather than chapters.

Eight Hubs, Hundreds of Side Quests

New York City returns as the main open-world hub. For the first time, Traveller’s Tales adds seven other movie-significant areas: Asgard, Malibu, South Africa, the Helicarrier, the Bartons’ farm, Washington, D.C. and Sokovia.

Each hub holds hundreds of side quests and bonus levels — rescuing citizens, racing, and the usual collectible sprawl. Puzzle-solving still drives level progression, interspersed with the series’ standard action. It is a lot of map. Not all of it earns the trip.

Over Two Hundred Playable Characters

The roster passes two hundred playable characters. Most return from Lego Marvel Super Heroes, minus the Fantastic Four and X-Men, who are absent here.

The lineup leans on the films but reaches into the comics. Kamala Khan as Ms. Marvel, Sam Wilson as Captain America, Jane Foster as Thor, and Young Avengers members Wiccan, Speed, Hulkling and America Chavez all appear — characters who had yet to reach the screen when the game shipped. Devil Dinosaur and Fin Fang Foom fill out the deep cuts.

Arthur Parsons on the Roster

Director Arthur Parsons framed the scope plainly: “It’s a celebration of everything about the Avengers. Comic books, movies, cartoons. It’s everything you love about the Avengers in video games”.

Where The Bricks Come Up Short

That celebration is real, and it is also the problem. Lego Marvel’s Avengers is generous to a fault — more hubs, more characters, more quests — without fixing what the previous game already got wrong. Combat stays shallow. Puzzle design rarely asks anything clever of a second player.

The Marvel Cinematic Universe license does the heavy lifting. Fans who want to replay Age of Ultron with friends will find plenty to smash. Players who wanted Traveller’s Tales to move the formula forward will find the same game with a bigger map and a longer character select screen.

KEY FACTS BOX

  • Release date: 26 January 2016
  • Developer: Traveller’s Tales
  • Publisher: Warner Bros. Interactive Entertainment
  • Platforms: Nintendo 3DS, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Windows, Xbox 360, Xbox One, OS X
  • Playable characters: over two hundred
  • Open-world hubs: eight
  • Critic aggregate: 6.8/10 (17 outlets)

The Verdict On Lego Marvel’s Avengers

The mixed reception is fair. Lego Marvel’s Avengers is a competent, crowded, occasionally joyful game that never quite justifies its own scale. The hub expansion is the most interesting thing here, and it is also the least finished.

What matters is the gap between ambition and execution. Two hundred characters and eight open worlds sound like a leap. In play, they read as breadth without depth — more to collect, not more to do. For a series that once felt inventive, that is a step sideways.

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