ROBLOX. VIDEO GAMES. MOVIES. ORIGINAL ANIMATIONS.
CLAY TRIBUNE.
Advertisement

Musou spin-off swaps Dynasty Warriors armies for Dragon Quest monsters, and it works

Dragon Quest Heroes review: Omega Force's musou RPG blends Dynasty Warriors combat with Toriyama monsters and a 13-character roster. Score: 7.8/10.

By mitch·6 min read
A band of valiant heroes stand before a towering world tree, beset upon by countless dark foes.

Dragon Quest Heroes: The World Tree’s Woe and the Blight Below does exactly one thing, and it does that thing well. Square Enix published it, Omega Force developed it, and the pitch is right there in the title: take the combat engine behind Dynasty Warriors and drop it into the universe Akira Toriyama has been drawing for decades. The result is a game that knows its audience and rarely pretends to be anything else.

That narrowness is both the reason to play it and the reason it stops short of greatness. Dragon Quest Heroes is a good game with a clear ceiling.

Trailer, via PlayStation.

Advertisement

Arba Falls Quiet, Then Loud

The setup is simple. The Kingdom of Arba is a place where mankind and monsters live together peacefully under King Doric. That peace ends when a dark shockwave sweeps through the city and drives the monsters into a frenzied rage. Luceus and Aurora, co-captains of the Royal Guard, set out to recover the hearts of the monsters and restore order.

Behind the chaos is Velasco, who wants to control every monster in the world and release the darkness dragon Shadroth, called Lord of the Night. It is a plot that exists to justify a very large number of enemies standing in open fields, and it does that job without embarrassment. You pick Luceus or Aurora at the start and fight through the fallout.

A Roster of Thirteen, Led by Alena and Yangus

The roster runs to 13 playable characters, each with unique weapons and abilities. Some are fan favorites pulled from earlier Dragon Quest titles — Alena, Bianca and Yangus among them — and many more show up as NPCs rather than fighters. That split matters.

The characters you can actually control are the ones built with distinct movesets. The characters who only appear as NPCs are set dressing, however fondly you remember them. If your favorite from an older Dragon Quest game is not on the playable list, this game will not fix that for you.

The RPG Layer Under the Musou Shell

Where Dragon Quest Heroes separates itself from Omega Force’s other work is the RPG weight. The game leans much harder on RPG elements than most of the studio’s titles, and that is the single most interesting decision in it. Experience, abilities and character growth give the combat a spine that pure hack-and-slash often lacks.

The trade is pace. Every stretch of leveling and menu work is time not spent in the fight, and the game is not always graceful about the exchange. Still, the mix is the studio’s clearest departure from its own formula, and it is the part of the design worth naming first.

Swarms, Giants, and the Toriyama Line

Combat is built on two scales. You fight swarms of enemies, and you fight gigantic monsters. The second is where the game looks best, because Toriyama’s creature designs were always going to be the star of any Dragon Quest action game, and the giant encounters give those designs room to fill the screen.

The swarm clearing is the Dynasty Warriors inheritance, and it works the way it always works. It is satisfying in the hands and repetitive in the head. Dragon Quest Heroes does not solve that problem. It dresses it in better clothes and hopes you are happy, and for a while you are.

The Platforms and the Wait

The release schedule split players by region and by hardware, and it is worth laying out plainly because it shaped who could play what and when.

Release Date Platforms
Japan February 2015 PlayStation 3, PlayStation 4
North America October 2015 PlayStation 4
Australia October 2015 PlayStation 4
Europe October 2015 PlayStation 4
Microsoft Windows December 2015 PC

The game was released for PlayStation 3 and PlayStation 4 in Japan in February 2015. It then reached North America, Australia and Europe in October, and when it arrived it came only to PlayStation 4. The PC release followed in December 2015. Anyone still on PlayStation 3 outside Japan had no version of the game to buy.

What the 13 Characters Ask of You

Picking a main is the first real decision, and the game gives you thirteen different sets of weapons and abilities to sort through. Here is an order worth following if you want to see what the combat system can actually do.

  1. Start with Luceus or Aurora, since the story is built around whichever co-captain you choose.
  2. Move to Alena once you want a different set of weapons and abilities in hand.
  3. Try Bianca when you want another distinct moveset to compare against the first two.
  4. Switch to Yangus when you want a fourth kit rather than a fourth run of the same one.
  5. Cycle the remaining roster only after you have cleared a few giant encounters, so you can judge each moveset against a real threat.

That order is not a difficulty curve. It is a way to keep the game from flattening into one character and one combo for twenty hours.

The Sequel Already Waiting

Dragon Quest Heroes II followed in May 2016, roughly a year after the first game’s original launch. The two were later bundled in a compilation for Nintendo Switch in Japan. The sequel exists, and the compilation exists, and both are part of the record of this game.

The sequel existing does not make this one disposable, but it does change how you should think about buying in. Dragon Quest Heroes is a foundation. It is a well-built foundation with a clear identity, and the follow-up is where the series went next.

Where the Game Actually Lands

The published critical score sits at 7.8 out of 10, an aggregate across 12 outlets. That number is fair, and it is fair for reasons the game makes obvious within an hour. Dragon Quest Heroes is confident about what it is. It takes a combat system with a known ceiling, adds an RPG layer that genuinely improves it, and wraps the whole thing in Toriyama’s monsters and a cast of Dragon Quest regulars.

The problem is that confidence and ambition are not the same thing. The game has 13 playable characters, each with unique weapons and abilities, and the source does not say which of them are stronger than the others. It has a story about monsters losing their hearts that exists mainly to put more monsters in front of you. It has giant encounters that look terrific and then repeat. None of that is failure. All of it is limitation.

The RPG elements are the part worth defending. Without them, this is another Omega Force game with a licensed skin, and there are plenty of those. With them, the combat has more to it than the studio’s standard hack-and-slash output. That is the difference the source actually establishes, and it is enough to carry a recommendation.

The platform history is the part worth resenting. A February 2015 release in Japan on PlayStation 3 and PlayStation 4 became an October 2015 PlayStation 4-only release everywhere else, with PC arriving in December. That is not a scandal, but it is a decision that cut off a chunk of the audience that had a console capable of running the game. Square Enix chose the newer hardware and let the older one go.

For anyone coming to this in hindsight, the calculus is straightforward. If you want a Dragon Quest action game and you have a PlayStation 4 or a PC, Dragon Quest Heroes is the game the title describes. If you want the series to surprise you, it will not. The sequel exists, the Switch compilation exists, and this game’s job was always to prove the concept worked.

It did. That is the honest summary of Dragon Quest Heroes: The World Tree’s Woe and the Blight Below. It proved the concept, it looked right doing it, and the rest is on the record.

The Notebook

Get the Notebook.

The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.

We send one note to confirm. Every issue has a one-click way out.

Game reviews
Advertisement

Leave a Reply

Your email address will not be published. Required fields are marked *

As an Amazon Associate, Clay Tribune earns from qualifying purchases.