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Mega Man 9 Proved Retro Could Be a Design Choice, Not a Gimmick

Mega Man 9 review: Capcom's 2008 retro throwback looks like 1987 but hides a sharp story about obsolete robots, plus eight Robot Masters and brutal difficulty.

By mitch·3 min read
An armored hero stands amid the machines of an ancient factory, blade raised against a terrible foe.

Capcom did something strange in 2008. It made a brand-new Mega Man game that looks like it came out in 1987 — and charged money for it.

Mega Man 9 is a 2008 platform game developed by Capcom and Inti Creates. It is the ninth numbered entry in the original series and the first home console game since Mega Man & Bass (1998). It launched only as a download, on WiiWare, PlayStation Network and Xbox Live Arcade — the first game in the series with no physical release. Later it reached PlayStation 4, Windows, Xbox One and Nintendo Switch through Mega Man Legacy Collection 2.

The retro look is the hook, but the game behind it is not a stunt.

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Trailer, via gamingbits.

Eight Robot Masters, One Expiration Date

The setup is the series at its most familiar. Dr. Light is blamed when old Robot Masters he built go on a rampage. Dr. Wily claims he had nothing to do with it, shows a news video of Light declaring planetary domination, and asks the public for donations to his personal bank account so he can build robots to fight back. Mega Man sets out to clear Light’s name.

You pick the order of the eight initial stages. Beat a boss and you copy its weapon. The Robot Masters are Concrete Man, Tornado Man, Splash Woman, Plug Man, Jewel Man, Hornet Man, Magma Man and Galaxy Man. After the fourth victory, a piece of scrap metal shows the robots were past their government-assigned expiration date and headed for recycling.

That detail is the spine of the story, and it is the best thing in Mega Man 9.

  1. Concrete Man
  2. Tornado Man
  3. Splash Woman
  4. Plug Man
  5. Jewel Man
  6. Hornet Man
  7. Magma Man
  8. Galaxy Man

A Memory Chip That Explains Everything

Mega Man takes the last Robot Master’s memory chip to Auto. The analysis shows Wily reprogramming robots that were scheduled for demolition, promising to help them survive. They did not want the scrap heap. They wanted a purpose. Before the finding can go public, Wily flies in on his saucer and steals the chip.

Mega Man breaks into Wily’s robot city, guarded by machines built with the crowd’s donations, and wins. Wily begs for forgiveness. Mega Man does not fall for it — with Rush’s projector he reminds Wily of every past defeat. Then Wily tricks him into a cell holding a Dr. Light decoy; Mega Man is electrocuted. Proto Man, who warned him, teleports him out as the lab self-destructs. Light is released from prison and finds new purposes for the Robot Masters. The credits show Concrete Man chasing Wily.

This is where the game earns its reputation. The 8-bit graphics, music and gameplay are not nostalgia for its own sake; they are a machine built to do one thing exactly right. The difficulty is honest, the weapons matter, and the story has a real idea underneath the jokes — obsolete machines that would rather fight than be thrown away.

The weak spots are the ones the style brings with it. The look is deliberate, and it still limits what the game can show you. The plot runs on a decoy and a self-destruct, and it moves fast past the one question worth sitting with.

Still, Mega Man 9 is the rare throwback that understands why the old thing worked. It does not apologize for being small. It is short, hard and precise.

8.8 of 10 — the score comes from the IGDB critic aggregate, drawn from 7 outlets, not from this paper.

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