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Conker’s Bad Fur Day: 9.2 of 10

Conker's Bad Fur Day review: Rare's crude, brilliant N64 platformer, from the hangover opening to the Great Mighty Poo and its cash-driven design.

By mitch·5 min read
A small forest creature makes his way down a shadowed path, seeking the way homeward after a night of dark folly.

Conker’s Bad Fur Day opens with a hangover, and that tells you most of what you need to know. The red squirrel wakes in unfamiliar country after a night of heavy drinking, his head pounding, his girlfriend Berri somewhere he cannot reach. Rare built a Nintendo 64 platformer around a hero who is greedy, drunk and thoroughly unfit for the job. It is one of the strangest, funniest and most confident games the console ever saw.

A squirrel who wants cash, not stars

Conker is not collecting stars or jiggies. He wants money. The overworld gates off most levels until he has earned enough cash, and every challenge pays out. That single change rewires the genre. Where Banjo-Kazooie asked players to hoard trinkets, Conker’s Bad Fur Day asks them to get paid.

His abilities are deliberately thinner than Rare’s earlier heroes. Conker can run, jump and hit enemies with a frying pan. He swims for a limited time, climbs ladders and ropes, and pushes objects. Health comes back through pieces of “anti-gravity” chocolate scattered across the levels.

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The game does not want a deep move set. It wants to put him in absurd situations and let the joke carry the level.

Context-sensitive pads do the heavy lifting

The signature mechanic is the context-sensitive pad. Stand on one, press B, and Conker gains a temporary ability. The first pad he finds has him drink Alka-Seltzer to wipe out his hangover, which is the only way forward. It is a tutorial, a gag and a mission statement in one button press.

Later pads pull out a shotgun, a blow torch, throwing knives and a slingshot. One turns him into an anvil so he can slam into the ground. One triggers a slow-motion effect inspired by The Matrix, letting him flip through the air and shoot enemies. The pads also quietly tell players what to do next, which is a neat trick: the joke is the instruction.

The structure is linear underneath the freedom. Each level is an enclosed area to explore, but progress comes from completing a run of challenges — beating a boss, solving puzzles, gathering objects, racing opponents. The reward is always cash, and the cash unlocks the overworld.

A kingdom built on filth and opera

The setting is the Fairy Panther King’s Kingdom, with Windy as the main hub. From Windy, Conker reaches:

  • Barn Boys, the farm
  • Sloprano, the poo-filled section
  • Heist
  • Spooky, the horror-themed area
  • Bats Tower
  • It’s War

Only Uga Buga sits outside that hub, entered from beneath Sloprano after paying the weasel guards $1,000.

Getting there means surviving a sewer pipe guarded by the Great Mighty Poo, an opera-singing mountain of feces. He is exactly what the name promises, and he is one of the game’s high points.

Windy itself is a beetle-populated stretch of fecal matter: Poo Mountain, Poo Cabin, and a river beside them. Poo balls open Sloprano and, once the river is drained, Bats Tower. The dung beetle at the entrance hands them over if Conker can make the farm cows defecate in the pasture. That job means turning a spigot to feed the cows prune juice, using a bull to open gates, and killing each cow once it has finished. Paying Mr. Barrel $2,110 sends Conker down a slope to break into Spooky.

None of this is a typo. Rare meant every part of it.

The plot is a war crime in a comedy suit

The story runs on a missing table leg. The Panther King discovers his throne’s side table is short one leg and orders Professor Von Kriplespac to fix it. Von Kriplespac suggests a red squirrel as the replacement. The King sends his minions to catch one, and Conker — already lost, already hungover — becomes the quarry.

Conker’s own goal is simpler: get home to Berri. He keeps getting distracted by wads of cash. That greed drags him into recovering a beehive from enormous wasps, confronting the Great Mighty Poo, bombing a caveman village on orders from Don Weaso of the Weasel Mafia, and being turned into a bat by his vampiric ancestor Count Batula.

It is a comedy about a selfish animal, and it keeps finding new ways to be ugly.

Multiplayer, and the fight Rare picked

Up to four players can compete in seven different game types, with split-screen support. The multiplayer is not an afterthought, but it is not the reason the disc matters either. The campaign is.

Rare spent four years on this. The concepts started during work on Killer Instinct Gold in 1996. The game was originally titled Twelve Tales: Conker 64, aimed at families and set for late 1998. After criticism at E3 1998 over its child-friendly tone and its resemblance to Banjo-Kazooie, Rare tore it up and rebuilt it for adults.

That decision is the whole story. Conker’s Bad Fur Day arrived in North America on 5 March 2001 and in Europe on 6 April 2001, backed by an advertising campaign aimed at male college students. It carries graphic violence, alcohol and tobacco use, profanity, dark humour, toilet humour, fourth wall breaks and pop culture references. The Nintendo 64 had never hosted anything like it.

Why it still holds up

The obvious comparison is Banjo-Kazooie, and visually the two share a family tree. The difference is intent. Banjo-Kazooie wanted to charm everyone. Conker’s Bad Fur Day wants to make you laugh at a singing pile of excrement and then feel slightly bad about it.

The context-sensitive pads are the real design win. They compress a puzzle, a punchline and a prompt into one input, and they keep the game moving at a pace the collectathon era rarely managed. Conker’s thin move set looks like a limitation until you notice the game never asks him to do more than the joke needs.

The weak points are the ones Rare never solved. The camera and the linear challenge runs can grate, and the shock value has aged unevenly — some of it lands, some of it reads as a 2001 time capsule. The multiplayer is fun but slight next to the campaign.

What matters is that the transformation worked. Rare took a finished family game, admitted it was wrong, and rebuilt it into something the Nintendo 64 had no business running. The result is crude, mean and frequently brilliant.

Conker’s Bad Fur Day: 9.2 of 10.

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