Star Wars: Jedi Knight – Jedi Academy drops players into the middle of a galaxy full of Force users, and it asks them to pick a side. The 2003 game from Raven Software and Vicarious Visions lets players build their own Jedi character, choose their lightsaber color and fighting style, and then fight through a story that moves between shooting and close combat. It is a sequel to 2002’s Star Wars Jedi Knight II: Jedi Outcast, and it closes out the Jedi Knight series with a mix of shooter and adventure gameplay.
The Story Behind Jaden Korr
The game follows Jaden Korr, a new student at Luke Skywalker’s Jedi Academy on Yavin IV. He builds his own lightsaber and travels there to study under Kyle Katarn, the hero of the earlier games. His friend Rosh Penin joins him on the trip, and the two face trouble from the start: a mysterious woman drains energy from the Temple using a strange staff during their first visit, and Jaden is knocked out during the attack.
As the story goes on, Jaden takes on peacekeeping missions across the galaxy while the threat grows. The cult behind the attack, the Disciples of Ragnos, is revealed to be hunting Force energy for its own ends. Luke Skywalker tells the students that a Twi’lek named Alora, a member of the cult, stole his journal of places strong with the Force. That sets Jaden on a path to Hoth, where he finds Imperial forces at the abandoned Echo Base and fights Alora.
Building the Lightsaber
One of the strongest parts of Jedi Academy is its customization system. Players choose their species, gender, and appearance, then build a lightsaber by picking a hilt and one of five blade colors. The fighting styles are also open to choice:
- Fast style, for quick attacks
- Strong style, for heavier hits
- Medium style, the default
- Dual-wielded sabers
- A saber staff like the double-ended weapon used by Darth Maul
Players can switch between these styles at any time once they unlock them. The Force powers work the same way, with upgrades that branch into light and dark paths. Choices made early in the game shape later events, giving the story a sense of weight even if the branching is limited.
Shooting and Fighting Side by Side
Jedi Academy mixes shooting and melee combat, letting players move between first-person and third-person views. They use blasters for distance and lightsabers for close fighting, with a health meter and a separate shield meter that each refill on their own. The lightsaber combat has been slightly improved since the last game, and both players and enemies can now use standard, double-bladed, or dual lightsabers.
The shooting sections feel solid but plain compared to the lightsaber work. The game runs on the id Tech 3 engine, which is the same engine as Jedi Outcast, with some technical improvements added here. It holds up well on Xbox, PC, and Mac, though the Switch version is a later port.
Multiplayer Modes
Beyond the campaign, Jedi Academy includes online and local multiplayer modes with several competitive types of play. The multiplayer is built on the same shooting and Force power systems as the main story, so players who enjoy those mechanics get a second way to use them.
| Mode | Type |
|---|---|
| Online multiplayer | Competitive modes |
| Local multiplayer | Competitive modes |
The multiplayer is a strong draw for players who want to keep playing after finishing the story.
Where It Falls Short
The story is thin by modern standards, and the writing leans on stock lines about the light and dark sides of the Force. The voice acting is serviceable, with Jaden voiced by Philip Tanzini if male and Jennifer Hale if female, and Kyle Katarn voiced by Jeff Bennett. Bob Bergen voices Luke Skywalker.
The pace drags in places, especially during the shooting sections, where the game leans on long stretches of walking and searching. Some of the puzzles feel like filler rather than genuine challenges. The branching story is a nice idea, but the choices available to players are limited, and the consequences often feel small rather than large.
Final Word
Star Wars: Jedi Knight – Jedi Academy is a solid entry in the series, best enjoyed for its lightsaber combat and customization systems rather than its story. The shooting sections are adequate but not memorable, and the multiplayer gives players a reason to return beyond the single-player campaign.
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