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Mortal Shell Turns Fighters to Stone and Earns a 7.6

A grim study of stone and bone, wherein four dead bodies do battle severe and slow, judged against the shadow of their progenitors.

By mitch·2 min read
A dead body clad in iron turns to stone amid a dim and narrow passage, silent and severe.

Mortal Shell puts players inside four different dead bodies, each one a set of stats and a fighting style. It came out on PC, PS4 and Xbox One in 2020, built in the shadow of the Souls games and judged against them from day one.

Trailer, via GameSpot Trailers.

Turning to Stone

The game’s central trick lets a fighter turn to stone mid-swing. Timed right, it stops a killing blow and buys a second chance. Timed wrong, it does nothing, and the punishment lands fast.

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That single method changes the whole feel of combat. Fights turn into a test of patience instead of speed.

Four Bodies to Wear

Players pick from four bodies, each with its own strengths:

  • one built for balance
  • one fast but weak
  • one slow and hard to kill
  • one made for heavy damage

Switching bodies changes how a fight is fought, not just the numbers behind it.

No Map, No Guide

The world outside combat is small next to its rivals. A central resting point links out to a handful of dense, twisting zones.

There is no map screen. Players must remember paths by sight, and that choice will please some and wear down others.

Weapon Upgrades

Weapons carry their own upgrade paths, tied to a resource earned only through combat, never found lying around. That rule slows progress but makes every upgrade feel earned.

The list of weapons is short next to similar games, and that appears to be a choice, not a gap in the design.

Boss Fights

Boss fights are where the stone-turning method matters most. Encounters lean on tight patterns and narrow windows, rewarding players who study a boss rather than push through it by force.

How Long It Lasts

Mortal Shell is short next to the games that shaped it. That is not a weakness. The game stays tight, without the filler that stretches many similar titles past their welcome.

The Look of It

The world is mostly brown and grey, but the design is exact. The central point and its linked zones use scale and quiet to build dread without loud effects or sudden scares.

Final Score

Mortal Shell takes its bones from the Souls formula but builds its own identity out of the stone-turning method and its stripped-down system of bodies. Combat stays tense and often severe, and mastering it takes real study, not brute force. Fans looking for a long journey may come away wanting more, but those who value tight, focused design will find plenty to hold on.

Mortal Shell scores 7.6 of 10.

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