Pokémon Black Version 2 landed on the Nintendo DS in 2012 as the second half of a paired release. Game Freak developed it. Nintendo and The Pokémon Company published it. It arrived in Japan on June 23, 2012, in North America on October 7, 2012, in Australia on October 11, 2012, in Europe on October 12, 2012 and in South Korea on November 8, 2012. The published critical score sits at 8.2 out of 10 across seven outlets.
The games were revealed on Pokémon Smash! by Junichi Masuda, and then on the official Japanese and international Pokémon websites, on February 26, 2012. Black Version 2 and White Version 2 are the second and final paired versions of Generation V and the sequels of Pokémon Black and White, respectively.
Trailer, via The Official Pokémon YouTube channel.
Black Kyurem and White Kyurem
The headline addition is the mascot pair. Black Version 2 carries Black Kyurem. White Version 2 carries White Kyurem. These are two new forms of Kyurem, and they serve as the game mascots of the two releases.
That is the clearest structural fact about the pair. The two mascots are the same creature split two ways, which gives the split a weight the box art usually only gestures at. The forms are the marketing, the cover and the story hook all at once.
A sequel, not a third version
The distinction between a third version and a sequel is not marketing language. It is the structural fact of Pokémon Black Version 2.
Black and White told a complete story. Black Version 2 and White Version 2 continue it rather than retell it. That is what the source establishes, and it is enough to separate this release from the enhanced-edition pattern the series had used before.
The DS, at the end of the line
Pokémon Black Version 2 shipped on the Nintendo DS. Not the 3DS. The DS.
By 2012 that was a deliberate call, and it is the most interesting commercial fact about the game. The hardware was mature and Game Freak knew the machine. The result is a game built for a platform the studio had already spent years on.
The trade-off is real, though. A 2012 role-playing game built for the DS could not show off newer hardware. Pokémon Black Version 2 chose reach over spectacle.
What the game actually is
Strip the release schedule away and Pokémon Black Version 2 is a role-playing game with turn-based strategy at its core. It is also an adventure, and it carries themes of action, fantasy, science fiction and kids.
It supports single player and multiplayer. It is played from a bird’s-eye and isometric perspective, with side-view sequences as well. None of that is a departure. All of it is the series operating at its established standard.
| Feature | Pokémon Black Version 2 | Pokémon White Version 2 |
|---|---|---|
| Mascot | Black Kyurem | White Kyurem |
| Generation | V (second and final paired versions) | V (second and final paired versions) |
| Platform | Nintendo DS | Nintendo DS |
| Japan release | June 23, 2012 | June 23, 2012 |
| North America release | October 7, 2012 | October 7, 2012 |
| Australia release | October 11, 2012 | October 11, 2012 |
| Europe release | October 12, 2012 | October 12, 2012 |
| South Korea release | November 8, 2012 | November 8, 2012 |
The two columns are nearly identical, and that is the point. The mascot is the difference that matters. Everything else is a shared release, a shared platform and a shared generation.
Where the 8.2 comes from
An 8.2 out of 10 across seven outlets is a strong score, and it is not a perfect one. The gap between those two things is where this review lives — and the source gives no outlet commentary to fill it.
What the number does tell you is that seven critics agreed on a game that knows its audience, knows its hardware and knows its own history. The Kyurem forms give the paired release a reason to exist beyond a color swap. The sequel structure gives the release a reason to carry the Black and White name forward.
Pokémon Black Version 2 and Pokémon White Version 2 are the second and final paired versions of Generation V and are the sequels of Pokémon Black and White, respectively.
That sentence is the whole design brief. Read it as a promise and the game keeps it.
The verdict on Pokémon Black Version 2
Pokémon Black Version 2 is one half of a pair that was always going to be judged together. The mascot is the only thing separating it from White Version 2 on paper, and Black Kyurem is the form that carries this version’s box.
The larger judgment is about platform. Releasing a DS game in October 2012 looks backward on paper. The source does not say why Game Freak made that call, and this paper will not invent a reason. What the record shows is a studio shipping a finished game on hardware it had already mastered.
That is not a small thing. Sequels to paired versions are rare in this series, and the ones that exist tend to feel like footnotes. Pokémon Black Version 2 does not feel like a footnote. It feels like a closing statement.
The weaknesses are the ones the series has always carried. The turn-based combat is refined rather than rethought. The adventure structure is familiar to the point of comfort. The themes of action, fantasy, science fiction and kids are present but never pushed. Nobody picking this up in 2012 was expecting a rupture, and nobody got one.
What they got instead was a game that understood its own ending. Generation V began with Pokémon Black and White and finishes with these two. The final paired versions of a generation have a job to do, and this one does it without flinching, without padding and without pretending the DS was something it wasn’t.
Seven outlets landed on 8.2 out of 10. That is the right neighborhood. Pokémon Black Version 2 is not the best game in the series and was never trying to be. It is a complete version of what Generation V was building toward, and on a handheld at the end of its life, that is worth more than a fresh coat of paint on new hardware.
The number to watch is not the 8.2. It is the seven. A critic aggregate that thin is a snapshot of a moment, not a settled verdict, and the games that end a generation tend to get re-read once the next one has had time to argue with them.
Get the Notebook.
The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.





