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Borderlands 3: The Best-Feeling Shooter in the Series, Attached to Its Weakest Conflict

Borderlands 3 review: three action skills, a billion guns, and the Calypso Twins. Great shooting, weak villains, and loot worth the grind.

By mitch·4 min read
A Vault Hunter blasts enemies with a glowing shotgun amid explosions in a colorful alien battlefield.

Borderlands 3 arrived on September 13, 2019, for PlayStation 4, Windows, and Xbox One, seven years after Borderlands 2. The pitch this time was bigger: not one planet but several, not one action skill per Vault Hunter but three, and a villain problem that needed solving after Handsome Jack set a bar the series had never cleared.

Trailer, via GameSpot.

The Calypso Twins Take Pandora’s Spotlight

Seven years after Borderlands 2, the power vacuum Jack left behind gets filled by Troy and Tyreen Calypso, twins born conjoined and both Sirens. They build the Children of the Vault out of Pandora’s bandit factions and turn the hunt for alien Vaults into a crusade. Their goal is the Great Vault, a prison holding an interdimensional creature called the Destroyer.

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Lilith, the Siren who leads the Crimson Raiders, recruits four new Vault Hunters to stop them. Amara summons ethereal fists. Moze rides a mecha called Iron Bear. Zane works through gadgets. FL4K is a robot Beastmaster who calls creatures into fights.

It is a cleaner setup than the series usually manages, and it gives the campaign a spine that runs across every planet the Crimson Raiders visit.

Three Action Skills, One Billion Guns

The core loop has not moved. Players take missions from NPCs and bounty boards, kill things, and pick up what drops. Weapons are procedurally generated, varying in damage, range, ammo capacity and perks, which is where the “over one billion guns” figure comes from. Elemental effects still matter, and slag from Borderlands 2 is gone, replaced by radiation.

What changed is the build. Every character in Borderlands 3 can unlock three unique skills instead of one, and equips one at a time — two, in Zane’s case. That single decision does more for the game than any weapon in the pile.

  1. Amara — Siren, ethereal fists, the closest thing to a spellcaster in the roster.
  2. Moze — Gunner, Iron Bear mecha, the tank option.
  3. Zane — Operative, gadgets, the one who gets two skills at once.
  4. FL4K — Beastmaster, summoned creatures, built for players who want company.

Traversal got sliding and mantling too. Small additions, but they make the running between firefights feel less like a chore.

Returning Faces and a Crowded Galaxy

Borderlands 3 brings back most of the cast players remember. Lilith, Claptrap, Zer0, Maya, Brick and Mordecai appear as NPCs. Marcus Kincaid still sells guns. Tiny Tina now goes by Tina. Miss Mad Moxxi and her daughter Ellie are back, along with Sir Alistair Hammerlock.

Aurelia, Sir Hammerlock’s sister and a playable Vault Hunter in Borderlands: The Pre-Sequel, returns as a boss fight. That is the right use of a legacy character — not a cameo, a confrontation.

The planets beyond Pandora are the real expansion, and they give the Children of the Vault somewhere to spread.

What Holds Borderlands 3 Back

The shooting is the best the series has produced, and it shows in every firefight. Cooperative play for up to four players, split screen included, still works, and the skill trees reward the kind of tinkering that keeps people in a loot shooter for years.

The writing is the weak joint. The Calypso twins are built as streamer-cult villains, and the joke wears thin fast. Reviews at launch drew criticism toward the lack of innovation, technical issues, and the writing itself. Borderlands 3 rarely surprises you with a mission structure, and the humor lands less often than it wants to.

Technical trouble at launch was real. The game sold more than five million copies in five days, the highest initial sales in the series.

None of it breaks the game. It just keeps Borderlands 3 from being the clear step forward the combat deserved.

Why the Loot Still Wins

Here is what matters: Borderlands 3 understands that the reason people play these games is not the plot. It is the moment a gun drops with a perk combination you have not seen, and the build you have been assembling finally clicks.

The three-skill system serves that. So does the procedural weapon generation. So does four-player co-op, which turns a mediocre mission into a good one because three other people are there.

The Calypso storyline does not. A villain who exists to be annoying is a choice, and it is one the game commits to without much payoff. The Great Vault and the Destroyer give the campaign stakes, but the twins never earn the menace that Handsome Jack carried through Borderlands 2.

Borderlands 3 is a game you keep playing after the credits, and that is the honest measure of a looter shooter. The campaign is the tutorial. The loot is the point.

Ports followed the launch: macOS on October 30, 2019, Stadia on December 17, 2019, and Xbox Series X|S and PlayStation 5 versions on November 10 and 12, 2020, with free upgrades for owners of the prior console versions. A Nintendo Switch version landed on October 6, 2023. A sequel, Borderlands 4, released on September 12, 2025.

Seven years on, Borderlands 3 sits where it landed: the best-feeling shooter in the series attached to its weakest central conflict. The guns carry it. The twins do not.

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