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Eight Years On, Battlefield V Still Rewards the Squads That Actually Play Together

Battlefield V review: brilliant gunplay and Fortifications system undercut by a thin campaign and unfulfilled Grand Operations.

By mitch·6 min read
Soldiers take cover behind sandbag fortifications in a snowy WWII battlefield.

Battlefield V arrives carrying the weight of expectation. DICE’s latest entry trades modern combat for the mud and snow of World War II. It is a game caught between ambition and execution, often brilliant, sometimes baffling. The result earns its place among the greats, but not without significant friction.

Trailer, via Battlefield.

War Stories: Four Vignettes, Mixed Results

The single-player campaign, titled War Stories, is a collection of four vignettes rather than a unified narrative. Each drops you into a different theater, from frozen Norway to scorched North Africa. The standout is “Under No Flag,” following British criminal Billy Bridger forced into service with the Special Boat Service. It is a heist movie in military fatigues, and its pacing is the best in the bunch.

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The other stories are less consistent. “Tirailleur” tackles the forgotten Senegalese soldiers who fought for France, and its heart is in the right place, but the mission design is repetitive. “Nordlys” is a stealth-heavy tale of the Norwegian resistance, working best when you are sneaking rather than shooting. “The Last Tiger” puts you in a German tank on the Western Front, and its attempt at moral complexity is undermined by its brief runtime.

None reach the emotional heights of Battlefield 1’s “The Runner.” They are competently made, but they feel like appetizers rather than a main course. Most players will finish the campaign in a weekend and never return.

Grand Operations: Ambitious, Unfulfilled

The core of Battlefield V is its multiplayer, and the flagship mode is Grand Operations. This is a multi-day, multi-mode affair attempting to simulate the ebb and flow of a large-scale battle. You start with airborne drops, move to breakthrough-style assaults, and finish with a final stand. The idea is ambitious, and when it works, it is spectacular.

The problem is that it rarely works as intended. The narrative framing—where the outcome of one day affects the next—is often superficial. Most matches devolve into the same chaotic firefights regardless of the previous round’s result. The grand vision of a dynamic campaign collapses into disconnected skirmishes.

The traditional modes, such as Conquest and Breakthrough, are where Battlefield V truly shines. The maps are designed with verticality and destruction in mind. The new Fortifications system allows players to build sandbags, tank traps, and machine-gun nests. This adds a layer of strategy missing from previous games. A squad that digs in can hold off a much larger force, and that tension is thrilling.

Attrition: Teamwork or Frustration

The most divisive change is the attrition system. Ammo and health no longer regenerate fully on their own. You must rely on supply stations, medics, and support players to keep fighting. This forces teamwork in a way the series has never demanded. A lone wolf will run dry at the worst possible moment.

This system cuts both ways. With a competent squad, it creates a wonderful rhythm of push, fall back, resupply, and push again. With randoms who ignore your requests, it becomes a frustrating grind. The game is actively punishing to solo players, and the learning curve is steep.

The gunplay itself is excellent. Weapons have a satisfying weight, and the new recoil patterns require real skill. The movement system has been overhauled, allowing crouch-running, rolling, and fluid transitions between prone and standing. It feels modern and responsive.

Launch Lineup: Eight Maps, Uneven Quality

Battlefield V shipped with eight multiplayer maps. That is a decent count, but the selection is uneven. You get the snow-covered Fjell 652, the urban chaos of Rotterdam, and the desert expanse of Hamada. The best is Devastation, set in the ruins of a cathedral. It is a masterclass in level design, offering multiple flanking routes and a chaotic center point.

The worst is Fjell 652, a mountain map dominated by aircraft. If you are on the ground, you will spend most of your time being strafed by planes with little recourse. It rewards pilots and punishes infantry, and it is a source of much frustration.

The game also launched without a battle royale mode. That came later with Firestorm, but at the time of this review, it was absent. This was a notable gap, as the genre was at its peak popularity. The absence felt like a missed opportunity, though the core multiplayer was strong enough to carry the game.

DICE’s post-launch roadmap promised a steady stream of new content, and the company delivered on that schedule. The first major update, “Overture,” arrived in December 2018, adding a new map and a practice range. The second, “Lightning Strikes,” followed in January 2019. The full rollout looked like this:

Update Release Window Content Added
Overture December 2018 Panzerstorm map, practice range
Lightning Strikes January 2019 Combined Arms mode, new weapons
Trial by Fire March 2019 Firestorm battle royale, new map
Defying the Odds April 2019 New weapons, vehicle skins

Technical State: Beautiful, Buggy

Battlefield V is a stunning game. The Frostbite engine renders the war-torn landscapes with incredible detail. Snow drifts, mud splatters, and the flicker of firelight all look superb. The sound design is equally impressive, with the crack of sniper rifles and the rumble of tanks creating an immersive audio landscape.

The technical state at launch, however, was rough. The game suffered from a series of bugs and performance issues. Crashes were not uncommon, and some players reported severe frame rate drops. DICE has since patched many of these issues, but the initial experience was marred by instability.

The customization system, known as Company, lets you create your own soldier, outfits, and weapons. It is a welcome addition, but the options are initially sparse. You will spend a lot of time unlocking basic items before your soldier feels like your own. The live service model promised new content over time, and the early weeks were lean.

The Verdict: Strengths and Weaknesses

Battlefield V is a game of contradictions. It is a technical showcase with moments of pure brilliance, yet it launched with a sense of incompleteness. The core firefight is the best in the series, and the Fortifications system is a genuine innovation. The attrition system, while divisive, rewards coordination and communication.

Here is how the key elements rank:

  1. Gunplay — the best in the series, with satisfying recoil and damage models.
  2. Fortifications — a welcome layer of tactical depth that rewards squad coordination.
  3. Attrition — forces teamwork but frustrates solo play.
  4. Grand Operations — falls short of its promises.
  5. War Stories — decent but forgettable.
  6. Launch content — a decent map count undermined by uneven quality.

The campaign is a missed opportunity. Grand Operations is a shadow of its promise. The launch content was thin in variety, even if the map count was adequate.

For those willing to invest the time, Battlefield V offers a deep and rewarding multiplayer shooter. It demands teamwork, rewards skill, and provides moments of chaos that no other game can match. It is a flawed masterpiece, a game that reaches for greatness and often grasps it, only to stumble on its own ambition.

The published critical score for Battlefield V is 8.1 of 10 on PC, according to Metacritic. That feels right. It is a great game, but not a perfect one. You will love it and hate it in equal measure, depending on the match, the map, and the teammates you draw. But when it all clicks, when the squad is working together and the battle is raging, there is nothing else like it.

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