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SteamWorld Heist’s ricochet shooting still earns its keep 11 years on

SteamWorld Heist review: the 2015 turn-based tactics shooter still lands 11 years on, thanks to manual aiming, trick shots and hat-stealing loot.

By mitch·6 min read
Robotic mercenaries stand ready behind cover on a distant planet, awaiting the next wave of enemies.

SteamWorld Heist asks you to shoot a hat off a robot’s head, catch it, and wear it yourself. That one move explains why the 2015 turn-based tactics shooter still holds up 11 years later.

Image & Form developed and published SteamWorld Heist as the third game in the SteamWorld series and the sequel to SteamWorld Dig. You play Captain Piper Faraday, a smuggler and occasional pirate, recruiting a ragtag team of steam-driven robots to board, loot and shoot through enemy spaceships.

The critical aggregate sits at 8.8/10 across 12 outlets. That number is right. Here is why.

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Trailer, via SteamWorld Games.

Key Facts

  • Score: 8.8/10 (IGDB critic aggregate, 12 outlets)
  • Developer and publisher: Image & Form
  • Nintendo 3DS release: December 10, 2015 (Europe, the Americas, Australia, New Zealand)
  • PC, Mac and Linux: June 7, 2016
  • PlayStation 4 and PlayStation Vita: June 7, 2016 in North America; June 8, 2016 in Europe and Australia
  • Wii U: September 30, 2016 in Europe and Australia; October 20, 2016 in North America
  • iOS: November 9, 2016
  • Nintendo Switch, as Ultimate Edition: December 28, 2017
  • Stadia: March 10, 2020
  • Amazon Luna: October 20, 2020
  • Sequel, SteamWorld Heist II: August 8, 2024

Piper Faraday and the Scrappers

The story is thin, and it knows it. Piper leads a crew aboard her ship. The Scrappers, a bandit faction bullying locals, harass her early. She unites scattered Steambots to fight back. Pushing the Scrappers out of the Outskirts brings the crew into contact with the Royalist Space Force, a militaristic faction.

That is the frame. The game does not linger on it. Missions are procedurally generated levels on enemy spaceships, and the objective is usually to loot the ship rather than clear it. You collect swag bags holding water, the currency, plus new weapons and utility items like repair kits or grenades.

The crew is built from classes. Vanguards are tank-like brawlers. Sharpshooters are long-range snipers with laser sights. Assault units deal high damage. Heavies carry area-of-effect explosives. Weapons run from handguns and SMGs to rocket launchers, and each class wants a different tactical approach.

The Trick Shot That Sets It Apart

SteamWorld Heist is a side-scrolling turn-based strategy game that emphasizes skill over chance. That phrase is doing real work.

The core mechanic separates it from genre staples like XCOM by removing random hit percentages. You aim manually. A shot lands because you lined it up. The environment is the tool: bullets bounce off surfaces, and those trick shots let you bypass enemy shields and cover.

This is the best idea in the game, and it is not close. Random hit chance is the thing most tactics games ask you to tolerate. SteamWorld Heist deletes it and hands the outcome back to you. When a shot misses, you missed. When a trick shot threads a corner and drops a shield, you earned it.

The side-view perspective makes the geometry readable. You can see the angle, see the bounce, and see whether the line is there before you commit.

Hats, Swag and the Loot Loop

Loot is the engine. Swag bags carry water, weapons and utility items, and missions are often built around grabbing them rather than killing everything.

Then there are the hats. You shoot hats off enemies’ heads and collect them to customize your crew’s appearance. It sounds like a joke feature. It is not. It gives every firefight a second objective that costs you nothing but a clean line of sight, and it turns the trick-shot system into a toy.

Difficulty settings can be changed between missions, which respects your time. Finishing the game unlocks New Game+, letting you restart with your gathered hats and experience.

A SteamWorld Series That Keeps Moving

Image & Form shipped SteamWorld Heist on the Nintendo eShop for the Nintendo 3DS in Europe, the Americas, Australia and New Zealand on December 10, 2015.

It came to Microsoft Windows, OS X and Linux through Steam on June 7, 2016. PlayStation 4 and PlayStation Vita followed via the PlayStation Store on June 7, 2016 in North America, then June 8, 2016 in Europe and Australia.

The Wii U version arrived both physically and digitally through the Nintendo eShop on September 30, 2016 in Europe and Australia, and October 20, 2016 in North America. iOS got it worldwide on November 9, 2016.

On December 28, 2017, the game hit the Nintendo Switch via the Nintendo eShop under the subtitle Ultimate Edition. Google’s cloud gaming service Stadia got it on March 10, 2020, and Amazon’s Luna on October 20, 2020.

A sequel, SteamWorld Heist II, was released on August 8, 2024.

Where SteamWorld Heist Slips

The procedural levels are the weak point. Generated spaceship interiors keep the game running long past the campaign, but they do not build. A hand-built mission can teach you a room, then test you in it. These rooms mostly test the same two skills — line up the shot, find the bounce — and after a dozen hours you have seen the shape of every problem the generator can pose.

The story does not carry much either. Piper is a good lead and the Steambots are a likable crew, but the Scrappers and the Royalist Space Force are obstacles rather than characters. The game is not trying to be more than that, and it mostly gets away with it.

How the Classes Rank

If you are starting a crew, the class order matters more than any weapon you will find early.

  1. Sharpshooters — laser sights plus long range make them the cleanest expression of the aiming system.
  2. Heavies — area-of-effect explosives solve clusters that would otherwise eat three turns.
  3. Vanguards — tank-like brawlers who hold the line while everyone else lines up.
  4. Assault — high damage, but they need the right position before they are worth the slot.

That ranking is about reliability, not raw damage. Assault units hit hardest when everything is already going your way. Sharpshooters make things go your way.

What the 8.8 Actually Measures

The aggregate is 8.8/10 from 12 outlets, and the score holds up because the game’s central bet paid off. Removing random hit percentages from a turn-based tactics shooter is a risk. If the aiming feels bad, the whole thing collapses. It does not feel bad. It feels precise, and the bounce mechanic gives it a vocabulary that no other game in the genre has.

The hat system is the tell. A game confident in its shooting can afford to make you shoot hats for fun. SteamWorld Heist is that confident.

The ports are the other half of the story. This game has now lived on the Nintendo 3DS, Wii U, PlayStation 4, PlayStation Vita, Nintendo Switch, PC, Mac, Linux, iOS, Stadia and Luna. That is not a normal run for an indie tactics game, and it says something about how well the design survives translation. A trick shot works on a 3DS screen and it works on a cloud service. The core does not depend on hardware.

The Verdict on SteamWorld Heist

SteamWorld Heist is the rare tactics game that trusts you. It hands you the shot and lets you take it. The procedural levels wear thin and the story is scaffolding, but the combat is sharp enough to carry a campaign and then a New Game+ on top of it.

If you have played XCOM and spent a turn watching a shot you set up come apart, this is the corrective. If you have not, this is a fine place to learn what the genre can do when it stops rolling dice.

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