
International Superstar Soccer 64: Konami’s Nintendo 64 Soccer Classic Holds Up
Konami's ISS 64 brought 36 teams, six modes and a 70-match World League to the Nintendo 64 in 1997. A retro review of a flawed but great soccer game.


Konami's ISS 64 brought 36 teams, six modes and a 70-match World League to the Nintendo 64 in 1997. A retro review of a flawed but great soccer game.

Hybrid Heaven, Konami's 1999 Nintendo 64 action RPG, mixed Tomb Raider exploration with turn-based limb-leveling combat. A bold, uneven curiosity.

Castlevania: Legacy of Darkness hit N64 in 1999 as a prequel and remake in one. We break down Cornell's sacrifice, the horror set pieces, and its flaws.

Pop'n TwinBee hit the Super Famicom in 1993 with two ships, seven stages, and a bell system that still holds up. Our review scores it 7.9.

Gradius III, Konami's 1989 arcade shooter, came to the SNES in 1991. Its reputation rests on Edit Mode, Stage 4 and a brutal no-continue rule.

Axelay, Konami's 1992 SNES shooter, mixed vertical and horizontal stages with weapons that double as shields. Here's why it still holds up.

Contra III: The Alien Wars review — Konami's SNES run and gun shooter with six stages, Mode 7 boss fights, and a harsh power-up system that punishes death.

Super Castlevania IV review: Konami's 1991 SNES classic, its eight-direction whip, eleven levels, Mode 7, bosses, and why it still holds up.

A 6.5/10 review of Castlevania: Dracula X, the SNES remake of Rondo of Blood that cut levels, saves, and Maria Renard but added three endings.

Skate or Die! on NES: five events, Bionic Lester, and a pool joust that beats every ramp run. A retro review of EA's 1987 skateboarding oddity.

A retro review of Teenage Mutant Ninja Turtles III: The Manhattan Project, Konami's original 1991 NES beat-'em-up, scored 7.7 of 10.

Konami's NES port of TMNT II: The Arcade Game adds two new levels and bosses Tora and Shogun, plus a Baxter Stockman swap. Review score: 7.5/10.
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