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Six Stages of Pure Chaos: Why Contra III Earns Its 7/10 by Never Letting Up

A brutal, brief battle against alien machines upon the Super Nintendo, wherein two guns and dread bosses reward the daring soul.

By mitch·2 min read
A soldier fires upon a vast alien engine amid a tempest of light and ruin.

Contra III: The Alien Wars throws players into a fast, brutal fight against an alien attack on the Super Nintendo system, and it does so with some of the best action design ever put on that machine. The game pairs fast shooting with vehicle stages that break up the pace without losing pace. It is hard, loud, and built for two people who don’t mind dying a lot.

Guns and Fighting

The core shooting feels precise. Players can carry two guns at once and change between them on the fly, which turns gun fights into quick decisions rather than button pressing. A broad gun, homing missiles, and a laser that arcs through enemies each reward different ways of playing.

Boss fights are the game’s calling card. Giant alien machines fill the screen, and each one demands a different approach. Some fights ask players to move up a moving frame while avoiding fire from many directions at once.

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Vehicle Stages

Two stages drop the running and shooting format for vehicle fighting seen from above, and they land well. Guiding a flying machine through narrow passages while firing on enemy ships adds variety without breaking the game’s rhythm. These stages are shorter than the main levels but hit hard while they last.

Difficulty and Length

Contra III: The Alien Wars is short. A skilled player can finish it in under an hour. That short length is by design — the game is built around repeated tries, learned moves, and quick reactions rather than length.

Two players can take on the game together, and it gets harder when they do, throwing more enemies at the screen. That joint mode is where the game is strongest, according to many who played it when it first appeared.

How It Compares

Feature Contra III: The Alien Wars Common shooting game of the time
Gun changing Two guns, instant change Usually one gun at a time
Vehicle stages Two separate levels Rare or absent
Mode for two players Full support Often playing alone only
Length Under an hour for skilled players Similar, common standard
Difficulty High, based on set moves High, varies by game

Playing alone holds up on its own, but the design is aimed toward two people sharing the screen and the fight.

Contra III: The Alien Wars is a tight, punishing shooter that asks a lot of its players and gives back a satisfying, if brief, experience. The vehicle stages and boss fights stand out as high points, even if the length in general leaves some wanting more. It earns a score of 7.0 out of 10.

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