
Riddick’s Dark Athena still rewards patience over gunfire
The Chronicles of Riddick: Assault on Dark Athena review: the 2009 stealth sequel that bundled a Butcher Bay remake and trusted players to slow down.


The Chronicles of Riddick: Assault on Dark Athena review: the 2009 stealth sequel that bundled a Butcher Bay remake and trusted players to slow down.

A retro review of Tom Clancy's Splinter Cell, the 2002 Xbox stealth classic starring Sam Fisher — its plot, missions, and where it slips. 7.8/10.

Aragami review: Lince Works' 2016 stealth game runs on one shadow-teleport idea across thirteen chapters, with a story that reaches past its grasp.

Hitman: Absolution review — IO Interactive's 2012 stealth game has the series' best story and its weakest levels, saved by the Contracts mode.

Splinter Cell: Blacklist gave Sam Fisher three playstyles — Ghost, Assault and Panther — and a countdown thriller against the Engineers. Our review.

Shadow Tactics: Blades of the Shogun reviewed — five specialists, visible vision cones, and an 8.6/10 that still holds up a decade later.

Metal Gear Solid dropped players into Shadow Moses with a radar and a rule: being seen is failure. Why the 1998 PlayStation classic still defines stealth.

Hitman 2 review: six sandboxes, Sniper Assassin, and a studio that nearly didn't ship it. Level design high point of the World of Assassination trilogy.

Dishonored review: Arkane's 2012 stealth classic built on whale oil, plague, and player choice. Dunwall remains one of gaming's great settings.

A Plague Tale: Innocence review: Asobo's 2019 stealth game gives Amicia and Hugo one sling, one fire rule, and thousands of rats.

Alien: Isolation strands Amanda Ripley on a broken station with a creature she cannot kill. A survival horror classic built on stealth, sound, and fear.

A look back at The Chronicles of Riddick: Escape from Butcher Bay, the 2004 prison-break stealth game that beat its own film.
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