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Transformers: The Game Splits Into Two Campaigns — Neither Holds Up

A tale of robots who change form, each side bearing its own campaign, yet whose battles seldom rise above mere competence.

By mitch·3 min read
A great robot stands amid a ruined city, its form divided between Autobot and Decepticon.

Transformers: The Game asks players to pick sides. You can play as the Autobots or the Decepticons, each with its own campaign, and the story splits cleanly down the middle between the two factions. That’s the idea. In practice, the game spends more time pushing vehicles and less time building a satisfying fight.

The core loop is simple: walk around a city, hit things, turn into a car, hit things again. Each robot has at least five attack types, including a light weapon, a heavy weapon, a melee attack, and the ability to throw objects like cars, lamp posts, and trees. The throwing moves give the game its most memorable moments, even if the actual fighting underneath them feels thin.

The game’s biggest problem is pace. Missions often ask players to reach a point before an enemy robot does, which turns into a slow grind of walking forward while enemies patrol around you. The city environments are open, but they don’t reward exploration beyond finding side missions, Energon cubes, and Autobot or Decepticon emblems that unlock extras like trailers and production photos.

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“Unlike games with multiple SKUs such as Pokémon which feature only minor differences between versions, these are two separate games, sharing some basic similarities, but overall feature different characters…”

That quote, from the game’s Wikipedia entry, captures the whole package. The Autobots and Decepticons versions aren’t minor variants of the same game. They’re separate experiences, and that split-campaign approach is the game’s clearest strength and its clearest weakness at once.

The story follows the film faithfully, with Bumblebee crashing onto Earth, Optimus Prime battling Shockwave at Hoover Dam, and the final confrontation with Megatron. It’s a familiar path, but it’s told with a focus on spectacle over depth. The game leans heavily on cutscenes to carry the narrative weight that the combat itself can’t support.

Stage Event
Bumblebee’s Arrival Bumblebee crashes and searches for the AllSpark
Hoover Dam Optimus Prime fights Shockwave, Megatron is found
Mission City Megatron releases energon drones, Sam and Mikaela hide
Final Battle Optimus defeats Megatron by thrusting the AllSpark into his chest

The platform mix is wide — PS3, Wii, PC, Xbox 360, and PlayStation 2 — but the core design doesn’t vary across them. Each version shares the same missions, the same campaigns, and the same thin combat. That consistency means the flaws travel with the game wherever it lands.

The game isn’t broken, but it rarely rises above competent. Its best ideas — the throwing attacks, the split campaigns, the sheer scale of the vehicles — are undercut by a combat system that can’t hold a player’s attention for long. It’s a game built on a good idea, executed without much ambition beyond that idea.

Score: 5.7 out of 10.

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