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Verdun Review: Mud, Blood, and the Brutal Trenches of World War I

A grim tale of mud and blood: Verdun, a multiplayer shooter set amid the horrors of the Great War.

By mitch·4 min read
Soldiers move low through a muddy trench amid the smoke and ruin of the Great War.

Verdun is a multiplayer shooter set in World War One, and it wants you to feel every shell blast, every trench crawl, and every bayonet charge. Developed by M2H and Blackmill Games, the game puts players into the mud and blood of the Western Front between 1914 and 1918, with squads of four facing off across realistic maps based on the Battle of Verdun and other French and Belgian battlefields.

Trailer, via WW1 Game Series.

The Trenches That Define Verdun

The game’s signature mode, Frontlines, is a sector-capture affair that rewards teamwork over solo heroics. Sixty-four players split into two teams, each fighting to hold a chain of trenches. Squads move as a unit, and the game punishes lone wolves who wander off into no man’s land. Capture a sector, and your NCO gains access to artillery barrages, creeping barrages, white phosphorus, smoke screens, and mortar shells — tools that shape the battlefield around you.

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Verdun is a squad-based multiplayer first-person shooter video game set during World War I.

Trench warfare is the game’s central design. The narrow, crumbling paths force you to move low, to use cover, and to watch where you step. Artillery craters dot the ground, forcing you to navigate around them while keeping your eyes on the enemy. Suppression is a constant threat. When bullets fly near you, the camera shakes and tilts, simulating a soldier ducking and weaving under fire. It is a brutal system that punishes hesitation, and it makes every advance feel earned.

Squad Roles and Realism

Each squad has a leader, known as an NCO, and three other roles that depend on which side you play and what kind of unit you pick. The NCO can rename the squad and change its type, call in support abilities, and carry a self-loading pistol or revolver alongside melee weapons like sabres and trench clubs. The other players fill out the squad with bolt-action rifles, bayonets, grenades, revolvers, semi-automatic rifles, machine guns, and SMGs, depending on the real-life availability of those weapons to the side they represent.

The game’s realism is both its strength and its burden. Weapons are modeled after actual WW1 firearms, uniforms are authentic, and the maps are drawn from real battlefields. That attention to detail creates a sense of immersion that few shooters achieve. But it also means the game leans heavily on historical reference, and some players may find the constant reminders of real-world atrocities wearisome rather than engaging.

What Works, What Doesn’t

Verdun is at its best when the tactics click. A coordinated push down a trench line, with the NCO calling in a creeping barrage just ahead of the assault, is a moment of genuine tension. The game’s systems reward communication and planning, and when a squad moves as a unit, the results can be spectacular.

But the game struggles with balance. Some classes feel underpowered, and the learning curve is steep. New players may find themselves overwhelmed by the chaos of a full map, with artillery falling all around them and enemies charging from multiple directions. The game does not hold your hand, and that can be frustrating when you are trying to understand what you are supposed to be doing.

The presentation is solid but unremarkable. The Unity engine handles the terrain well, and the gore is detailed enough to be disturbing without being gratuitous. The sound design is excellent, with the crack of gunfire, the whine of artillery, and the shouts of soldiers all blending into a chaotic wall of noise. But the visuals are not pushing any boundaries, and the game looks dated next to newer titles.

Modes and Platforms

Verdun launched on PC via Steam on April 28, 2015, after spending more than a year in Early Access. The console versions for PlayStation 4, Xbox One, PlayStation 5, and Xbox Series X/S followed between August 2016 and June 2021. The game supports up to 64 players, with 32 on each side, and it can be played in single-player, co-op, and massively multiplayer online modes.

Here is how the game’s modes break down:

  1. Frontlines — the main tactical mode where squads capture sectors.
  2. Single-player campaigns — brief missions for solo play.
  3. Co-op missions — for small groups working together.
  4. MMO battles — large-scale engagements across the Western Front.

The MMO mode is particularly interesting, as it lets players drop into a persistent battlefield with hundreds of other players. It is a bold idea, but it is also the mode that requires the most patience, since finding a full server can take time.

Final Word

Verdun is a niche game with a loyal following, but it is not for everyone. Its focus on teamwork and its brutal, realistic take on trench warfare will appeal to players who want a serious shooter experience. But the game’s difficulty curve, its dated presentation, and its relentless historical tone will push away anyone looking for a casual evening of fun.

The game succeeds at what it sets out to do — recreate the horror and intensity of the Great War — but it fails to broaden its appeal beyond its core audience. It is a remarkable achievement within its limited scope, but it is not a game that will convert skeptics.

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