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Walker’s Arsenal and Cars Still Cut Through, but the Middle of Rage 2 Drags

A tale of Walker, his many arms, and the broken realm wherein he roams, a shooter of excess and glory, yet flawed.

By mitch·3 min read
Walker rides his armored machine across a blasted, fiery ruin, his many arms ready for battle.

Rage 2 takes the gun-swinging, car-burning chaos of its predecessor and pushes it to the edge of absurdity. The result is a game that knows exactly what it wants to be: a loud, fast, gleefully over-the-top shooter that trades depth for pure spectacle. It mostly succeeds, but it stumbles badly in the middle.

Trailer, via Bethesda Softworks.

Setting the Scene

The Wasteland of Rage 2 is a broken, irradiated mess. Cities lie in ruins, mutant creatures roam freely, and the remnants of civilization fight for scraps of food and fuel. The world is rendered in a vibrant, painterly style that makes the desolation feel almost beautiful. It is a place that rewards exploration, even when the missions don’t always encourage it.

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Walker’s Arsenal

The protagonist, Walker, is a walking arsenal. He carries a shotgun, a chainsaw, and a grenade launcher, and he can swap between them in mid-air with a flick of the wrist. That fluidity is the game’s biggest strength. Combat feels weighty, and the enemies are varied enough to keep each encounter fresh.

The Cars

The vehicles are the stars of Rage 2. They drive fast, handle well, and explode spectacularly when hit. The vehicle-to-foot transition is seamless, and the game encourages constant movement between the two. It is a joy to barrel through a convoy of enemies in a speeding car, then leap out and mow them down with a minigun.

Story Weaknesses

The plot is thin. Walker is sent to retrieve a powerful artifact from a rival faction, and along the way he meets a cast of characters who mostly exist to deliver exposition. The writing is competent but forgettable, and the pacing suffers in the middle act when the game leans heavily on fetch quests and side activities.

How It Runs

On PC, PS4, and Xbox One, Rage 2 runs well. Load times are minimal, and the frame rate holds steady during combat. The game supports a high refresh rate on compatible displays, which makes the action feel even smoother. The Stadia version is a separate matter, with its own set of performance trade-offs.

The Middle Stretch

The middle portion drags. Side missions often repeat the same objectives, and the main story sags without a clear sense of urgency. The difficulty curve is inconsistent, with some boss fights requiring precise timing and others feeling like they were designed for a different player entirely.

What Works

Here is what stands out:

  1. The vehicle combat is a highlight.
  2. Walker’s arsenal is satisfying to use.
  3. The world design encourages wandering.
  4. The visual style is striking.
  5. The level design varies in quality.

Sound Design

The score is bombastic and fitting. Gunfire cracks, engines roar, and the mutants scream in agony. The audio design is a strong complement to the visuals, though it rarely rises above the noise of the action.

Final Word

Rage 2 is a game that delivers on its promises while failing to deliver a cohesive whole. The best moments are truly great, but the worst moments are truly bad. It is a shooter that demands patience and rewards curiosity, but it also asks for more time than it earns.

Platform Performance
PC High frame rate, smooth
PS4 Steady, no major issues
Xbox One Solid, consistent
Stadia Variable, depends on connection

The game is currently available on multiple platforms, and each version offers its own strengths and weaknesses. The PC build is the most stable, while the console versions hold their own. Stadia remains a viable option for those who want to play on the go.

Rage 2 is a game about excess, and it is often glorious in its excess. It is not, however, a game without flaws. Those flaws are significant enough to keep it from greatness.

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