WRITTEN IN PLAIN AMERICAN ENGLISH.
About
CLAY TRIBUNE.
ShopCartAccount
Advertisement

Tom Clancy’s H.A.W.X Review: Soaring Fighter Jets, Grounded Story

A review of Tom Clancy's H.A.W.X., a shooter of flying and fighting where the skies are thrilling and the ground is vexing.

By mitch·4 min read
A fighter jet flies low over a mountain ridge, engines roaring into the sky.

Tom Clancy’s H.A.W.X. asks players to fly fighter jets, drop bombs and shoot down waves of enemies across a series of missions built around political conflict. The PS3 version ships alongside PC, Android and iOS editions, and the core loop remains simple: pick a plane, choose a weapon, and hold the trigger while the game fills in the rest. It is a shooter dressed up as strategy, and the dressing mostly works.

Trailer, via Ubisoft.

Flying and Firing

The flight model is the game’s strongest feature. Planes handle with weight and purpose, and the controls respond quickly enough that mistakes feel earned rather than random. Missions reward patience: circling above a target, lining up a missile, pulling up at the last second. That sense of control carries the early hours.

Advertisement

Combat is less precise. Enemy planes often seem to know exactly where you are, and the game’s cover system can strip away any feeling of agency during ground assaults. Players can duck behind vehicles or buildings, but the system rarely tells you what is safe and what is not. The result is a split experience: thrilling in the air, frustrating on the ground.

Mission Design

The campaign leans on scripted events to build tension. A mission might open with a speech, then cut to a chase through a city street, followed by a dogfight over open water. These sequences work best when they are brief. Longer stretches start to drag, especially when the pacing slows to let a player absorb new information about the plot.

Side missions add some variety. These optional tasks ask players to escort targets, destroy enemy positions or complete timed objectives. They are shorter and tighter than the main missions, and they tend to be more enjoyable for it. The campaign itself is linear, with few choices along the way beyond picking which plane to fly.

Graphics and Sound

The PS3 edition runs at a solid frame rate, though textures can look rough in wide shots. The lighting is competent, and explosions carry weight when they land. None of it reaches the heights of the era’s best shooters, but none of it drags the game down either.

The soundtrack leans on orchestral cues and electronic drones, matching the military setting without overwhelming the action. Voice acting is adequate, though some lines feel written for a younger audience than the game’s tone suggests. The presentation is professional rather than memorable.

Multiplayer

The multiplayer modes offer a different pace entirely. Players can team up online to complete objectives, or compete against each other in deathmatches and capture-the-flag variants. The modes are standard for the genre, and the jet-to-ground balance means a skilled pilot can dominate even against players who prefer infantry weapons.

Co-op play is the standout feature here. Working with a friend to clear a map of enemies rewards communication over raw skill, and the shared objective keeps the action from feeling repetitive. It is a strong reason to return to the game after finishing the campaign.

Where It Falls Short

The campaign suffers from a lack of depth. There is no upgrade system for vehicles, and no branching paths that let players shape the story. Missions tend to repeat the same structures, and the game rarely surprises after the first few hours. This is a shooter that understands flying better than it understands storytelling.

The game also struggles with balance. Some encounters feel too easy, while others punish small mistakes with instant death. Difficulty settings exist, but they do not smooth out the worst moments. Players looking for a fair challenge will need to learn the game’s rhythms through repeated failure.

By the Numbers

  • Title: Tom Clancy’s H.A.W.X.
  • Platforms: PS3, PC, Android, iOS
  • Developer: Ubisoft Montpellier
  • Publisher: Ubisoft
  • Release Year: 2009
  • Critical Score: 7.4/10

Tom Clancy’s H.A.W.X. succeeds when it lets players soar and fails when it forces them to crawl. The flight model is a genuine pleasure, and the co-op modes give it a reason to be remembered. The campaign, by contrast, is a steady climb without much payoff at the top. It is a solid, occasionally thrilling shooter, but it never quite becomes great.

The Notebook

Get the Notebook.

The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.

We send one note to confirm. Every issue has a one-click way out.

Game reviews
Advertisement

Leave a Reply

Your email address will not be published. Required fields are marked *

As an Amazon Associate, Clay Tribune earns from qualifying purchases.