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X-Men Legends II Review: Rise of Apocalypse Scores 7.8

A vast mutant roster and open levels give this superhero adventure its identity, though its pace and difficulty waver.

By mitch·3 min read
Five mutants stand together atop a skyscraper, watching the city below at night.

X-Men Legends II: Rise of Apocalypse hands players a roster of mutants large enough to fill a team of five and a level of freedom rare for a game built around a fixed cast of heroes. The result earns a 7.8 out of 10.

Trailer, via NeoGamer – The Video Game Archive.

The Cast

The mutant pool runs deep, mixing familiar faces across several teams. Players can swap in and out characters during missions, a system that rewards experimentation without demanding mastery of any single fighter. Newcomers to the series get a quick introduction to each hero’s special move, and veterans will recognize names they’ve followed for years.

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Level Design

The levels are generous with open space, giving players room to roam and experiment with combos. Missions reward exploration over rushing ahead, since side paths often hold gear upgrades and extra fights. That freedom can slow progress through the main plot, but it gives the game a distinct identity compared to other action titles on Xbox, NGC, PC, and PS2.

Combat

Fights feel tight and responsive, even with five characters on screen at once. Mutants can be assigned roles based on their strengths, letting players build a team that suits their playstyle rather than relying on a single default build. Boss fights ask for careful timing and coordination, rewarding players who pay attention to enemy tells rather than brute force.

Story

The plot follows a familiar arc, pitting the team against a villain bent on world domination. The writing leans on established character dynamics rather than building new ones, which means longtime fans get callbacks and references while newcomers may miss some context. Voice acting carries weight, especially in scenes where team members argue or joke with each other.

Presentation

The game looks solid for its time, with smooth frame rates even during busy combat sequences. Character models hold up well, and the variety of mutants on display keeps visual interest high. Music matches the tone of each mission, shifting between tense boss themes and lighter moments when the team rests between fights.

What Holds It Back

Some side content feels padded, and the pace of the campaign slows in its middle stretch. The difficulty curve can also feel uneven, with some encounters feeling too easy while others demand precise coordination from the whole team. These issues keep the game from reaching the top tier of its genre.

“Rise of Apocalypse gives players a vast mutant roster and a level of freedom that sets it apart.”

X-Men Legends II: Rise of Apocalypse succeeds by offering a sandbox-style adventure wrapped in a superhero story, letting players spend as much time exploring as they do fighting. Its strengths — the mutant roster, the combat depth, the open level design — outweigh the pacing issues and uneven difficulty that hold it back. The final score is 7.8 of 10.

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