Clair Obscur: Expedition 33 opens with a goodbye. Gustave has one year left before he is erased. He bids farewell to his 33-year-old ex-lover, Sophie, on the day of the Gommage. Then he joins the expedition anyway. That is the whole game in one scene: a world where death arrives on schedule, and people sail toward it with their eyes open.
Trailer, via Sandfall Interactive.
The Paintress and the Monolith
Sandfall Interactive built its debut around a single image — the Paintress waking each year to paint a cursed number on the Monolith, erasing everyone at or above that age. The city of Lumière has lived under this for 67 years, ever since the Fracture cut it off from the continent. Expedition 33 is the latest group of volunteers sent to kill her before she paints again. The Belle Époque setting, all brass and canvas and grief, gives the turn-based RPG a look nothing else in the genre has.
Parry, Dodge, Break
Combat is the real argument for Clair Obscur: Expedition 33. Turns are turn-based, but enemy attacks land in real time, and you dodge, parry or jump them yourself. Parrying demands tighter timing than dodging but pays back Ability Points and a counterattack. A stamina system lets you Break enemies and stun them. Gradient Attacks, Gradient Counters and Gradient Skills sit behind a shared gauge, and six playable characters each carry their own skill trees, weapons and mechanics — Lune’s elemental Stains, Maelle’s stance switching. It is a lot of systems, and they cohere.
Charlie Cox, Andy Serkis, and a Family at War
The cast is unusually strong for a studio’s first game. Charlie Cox plays Gustave, the engineer with the mechanical arm. Jennifer English is Maelle, the youngest expeditioner and his foster sister. Kirsty Rider and Shala Nyx round out the party as Lune and Sciel. Andy Serkis voices Renoir, who ruthlessly hunts them upon making landfall, and Ben Starr is Verso, who keeps watch over them from afar. The plot turns on them: Renoir is Verso’s father, the masked girl is Verso’s sister Alicia, and they all received immortality from the Paintress. The expedition is walking into a domestic dispute with a body count.
Three things decide whether Clair Obscur: Expedition 33 earns its reputation:
- The parry timing, which punishes imprecision harder than dodging and makes every enemy turn active.
- The six-character roster, where each skill tree changes how a fight is fought rather than just how much damage it does.
- The story’s refusal to make the Paintress a simple monster.
The game’s weakest stretch is its middle act, where the systems pile up faster than the narrative explains them.
Clair Obscur: Expedition 33 is the turn-based RPG that AAA studios neglected, and Sandfall made it look easy. The real-time defense turns every enemy turn into a decision, and the family at the center gives the quest a weight most RPGs never find. It is not flawless — the middle sags — but it is the most confident debut in the genre in years.
Get the Notebook.
The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.





