Clair Obscur: Expedition 33 arrives on PS5, Xbox Series X/S, and PC as one of the year’s boldest role-playing games. It builds a turn-based combat system around timed button presses, then wraps that system in a story about painters, monsters, and a number that erases people from existence once they reach it. The game plays fast and looks strange, in the best way.
Trailer, via Sandfall Interactive.
A City Built From Paint
The story opens in a city shaped like a work of art, its buildings drawn in broad strokes of color and light. Each year a figure known only as the painter rises and marks a stone pillar with a number, and every person who reaches that age vanishes. The premise gives every mission weight, since the story keeps that threat in full view.
Expedition 33 is the name given to the group sent out to stop her.
Four heroes make up the party: a steady leader, a sharp-minded strategist, a doubtful fighter carrying old wounds, and a quiet member who seems to expect the worst. Each plays differently in battle, and the game lets players switch between their strengths as new members join the group.
A Fight That Demands Care
The turn-based battles borrow timing tricks more common to action games. Players must press a button at the right moment to avoid or block an incoming attack, turning what would be a simple menu choice into a test of timing and nerve.
This changes how fights feel. A menu-driven system usually rewards planning alone; here, planning still matters, but quick hands matter just as much. Enemies telegraph their attacks with clear motion, and learning to read those motions becomes its own kind of skill, separate from leveling up gear or stats.
Three things stand out about the combat design:
- The timed button presses keep players engaged in fights that would otherwise be passive.
- Each hero’s skill set calls for a different approach, rather than one method working for all.
- Fights against the game’s largest foes grow harder without ever feeling one-sided.
A World Painted in Motion
The visual style leans fully into its title. Scenes look hand-painted, with color and texture that shift as players move through them. Monsters drawn like figures torn from canvas roam ruined settings that feel closer to a gallery than a typical fantasy map.
That artistic choice reaches the music as well, which shifts with the story’s mood — sometimes plain and quiet, sometimes swelling loud behind a hard fight. Sound and picture work together so the world feels like one whole place, not a set of separate pieces stitched together.
Four Voices, One Clock
Character writing carries much of the story’s weight. The leader holds the group together through steady resolve. The strategist brings sharp thought to every plan. The doubtful fighter’s fear surfaces at key points in the story. The fourth carries a grim outlook that suits a world running out of time.
Their talks outside of battle, around camp fires and in quiet dialogue, give the number on that stone pillar a human center. The game does not lean on its premise alone to hold interest; it builds that feeling through how these four speak with one another as the count keeps rising.
Performance Across PS5, Xbox Series X/S, and PC
Performance holds steady across PS5, Xbox Series X/S, and PC, based on testing for this review. Load times stay short, and the timed combat feels quick to answer a button press no matter the platform. This matters more than usual, since a slow answer during a block window can mean the difference between success and loss.
The game’s pace rewards patience early on, then opens wide as new areas and party members appear.
Where It Falls Short
No game is without rough spots. Some side fights repeat the same foes often enough that the timing system starts to feel worn thin over long play.
A few late story turns come fast, asking players to take in plot changes without much room to sit with them.
These are small complaints set against a game that mostly earns its reach.
Clair Obscur: Expedition 33 earns that reach by making an old structure feel new again, and by giving players four voices worth following until the number stops. Anyone weighing which role-playing game to pick up next this year should put this one first. The score: 9.2 of 10.





