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Marvel Ultimate Alliance 3 Review: A Solid Team-Up, Not a Triumph

A tale of heroes gathered against a black order: a vast roster, a steady fight, and a tale that leans upon familiar names.

By mitch·3 min read
Four heroes stand ready against a gathering host of evil upon a far-off world.

Marvel Ultimate Alliance 3: The Black Order brings back the superhero team-up formula for Nintendo Switch, and it holds together well. The game asks players to pick four heroes from a roster of over 100 and send them through a story campaign built around the villain Thanos. It is a solid addition to the genre, though it does not reach greatness.

Trailer, via Nintendo of America.

The Story Behind The Black Order

The plot centers on Thanos and his forces gathering the Infinity Stones across the galaxy. Players move between planets and fight through waves of enemies to stop him. The story leans heavily on established character dynamics, drawing on decades of comics history to give each planet a distinct flavor rather than relying solely on spectacle.

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Four Heroes, One Screen

The core loop is simple: pick four heroes, send them out, and switch between them mid-fight. Each hero has a unique set of moves, and switching lets players change tactics on the fly. That flexibility is a key part of the game, and it is one of the features that sets this entry apart from other action games on Switch.

Where The Switch Struggles

The game runs at a steady frame rate on Switch, but it shows its age in other ways. Character models look dated compared to newer games, and some scenes feel stretched thin. The presentation holds up better than the visuals suggest, though, thanks largely to the strong writing and animation that carries many of the game’s best moments.

The Hero Roster

The roster is the game’s main draw. Players can choose from over 100 heroes, ranging from classic Avengers to obscure characters fans might have forgotten. That variety gives the game a lot of replay value, even if the base campaign doesn’t push players to try new combinations.

Difficulty And Replay Value

The campaign is fairly easy by design, which suits casual play but frustrates players looking for a challenge. Harder modes exist, but they are optional and rarely pushed by the game itself. Players who want a serious test will need to dig into side content or revisit levels on higher settings, where the game offers a more demanding experience.

Multiplayer On Switch

The multiplayer mode lets players team up with friends online or locally. That shared screen chaos is where the game feels most alive, since coordinating attacks with a friend adds a layer the solo campaign lacks. It is a feature that fans of the genre will appreciate, especially after years of playing these games alone.

What Works, What Doesn’t

  • The roster is huge and varied.
  • The ability to switch between four heroes keeps fights fresh.
  • The story leans on familiar characters to carry the narrative.
  • The visuals show their age in places.
  • Difficulty stays low throughout most of the campaign.

Final Word

Marvel Ultimate Alliance 3: The Black Order succeeds because it knows what made the original games work: a large cast, quick combat, and a reason to care about the characters. The dated graphics and low difficulty keep it from reaching greatness, but the sheer amount of content means there is always something to do. Fans of the genre will find plenty to enjoy here.

The game is a solid entry in a long-running series. It does not reinvent the wheel, but it does not need to.

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