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‘Berserk and the Band of the Hawk’: Faithful to the Manga, Weak on the Fight

A grim tale of Guts and his band, wherein combat ambition meets a feeble body, and faithfulness to the dark source wavers.

By mitch·3 min read
A solitary armored warrior stands upon a misty, shadowed battlefield, sword raised before him.

“Berserk and the Band of the Hawk” brings the gritty fantasy world of Kentaro Miura’s Berserk manga to action games on PS3, PS4, PC and Vita. The result is a game that respects the source material’s darkness while struggling to make its combat feel satisfying. Players who love the source material will find plenty to appreciate, but the game’s technical issues keep it from greatness.

Trailer, via IGDBcom.

Story and Setting

The game follows Guts and the Band of the Hawk as they fight against a powerful enemy force. The story draws directly from the manga’s narrative, complete with familiar characters and pivotal battles. Fans of the source material will recognize key scenes and character arcs.

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The game’s tone stays faithful to the source’s grimdark aesthetic. Violence is brutal, and the stakes feel high. This attention to atmosphere carries the game through its rougher moments.

Combat and Controls

The combat system centers on combos, dodges and a rage meter. Players build combos by chaining attacks, and managing the rage gauge becomes central to every fight. The controls respond well when the game runs smoothly, but technical problems get in the way.

Here are the main issues with the combat:

  1. Frame rate drops during fights, especially on PS3 and Vita.
  2. Enemy animations freeze or stutter mid-combo.
  3. Camera angles cut off visibility during close-range battles.
  4. Input lag appears during fast sequences.

These problems are not minor. They occur often enough to break the flow of a fight that otherwise shows promise.

Presentation and Performance

The game looks good when it holds together. Character models are detailed, and environments carry the dark fantasy setting well. However, the presentation falters whenever the frame rate dips.

Performance varies widely across platforms. The PS3 version struggles the most with frame rate and visual stability. The Vita version shares similar issues, though the handheld’s hardware limits expectations somewhat. PC and PS4 hold up better, but even there, the game stumbles during busy sequences.

What Works

“Berserk and the Band of the Hawk” succeeds when it focuses on its strengths. The story, character designs and world-building all draw directly from Kentaro Miura’s work. Fans of the manga will find plenty to enjoy in these elements.

The combat system also shows flashes of ambition. The combo chains and rage meter add depth to fights, and the game rewards players who learn its systems. When the game runs smoothly, the action feels sharp and rewarding.

Here’s what stands out positively:

  • Faithful story based on the manga’s narrative
  • Detailed character models and environments
  • Ambitious combat system with combos and a rage meter
  • Dark fantasy atmosphere carried over from the source material

Final Word

“Berserk and the Band of the Hawk” is a game with a strong heart and a weak body. Its faithfulness to the source material and its combat ambitions are admirable. But technical issues, especially on PS3 and Vita, hold it back from being a great action game.

The game deserves credit for attempting something ambitious. Its failure to deliver a smooth experience across all platforms is disappointing, but not fatal.

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