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Bloodroots Review: Machete, Shotgun and a Timer Keep the Brutality Worthwhile

A tale of a murderer wielding machete and shotgun, pursued by police through waves of foes, in a game of brutal violence.

By mitch·5 min read
A hooded figure wields a bloodied machete and shotgun amid fallen enemies in a shadowy street.

Bloodroots puts players in the role of a murderer who cuts through enemies with a machete and a shotgun, and it mostly earns its reputation as one of the most violent games of its generation. Released for Series X|S, PS4, PC and PS5, the game asks players to fight their way through waves of enemies while avoiding the police, and it rewards aggression over patience. This is a game about moving fast and hitting harder.

Trailer, via Paper Cult Games.

The Machete and the Shotgun

The core loop of Bloodroots is simple: kill everyone in sight before the police catch up. Players wield a machete for close combat and a shotgun for mid-range work, switching between the two depending on the distance to the enemy. The machete is faster but less powerful; the shotgun is slower to swing but deals far more damage. Mixing the two weapons is the key to surviving a wave of attackers.

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Combos are the heart of the combat system. Landing a hit with the machete opens up a combo chain, and holding down the attack button builds a meter that lets players unleash a devastating finishing move. These combos feel satisfying, and the game encourages players to keep the chains going by punishing anyone who stops mid-combo. Enemies die in a spray of blood, and the game does not hold back on the gore.

Police and the Clock

The threat of the police adds urgency to every fight. Players are on a timer, and the longer they stay alive, the more likely the police will arrive. When they do, players must find a hiding spot or risk being caught. Hiding spots are limited, and the game rarely warns players when the police are near, so there is always a sense of pressure building beneath the chaos of combat.

This design forces a rhythm on the player. Players rush in to clear a room, then retreat to hide from the police, then rush back in to clear the next wave. The game is at its best when this cycle is tight, and it falls apart when the enemy waves become too dense or the police arrive without warning.

Levels and Difficulty

Bloodroots is structured around a series of levels, each with its own set of enemies and obstacles. Some levels focus on stealth, forcing players to avoid detection entirely. Others are pure combat gauntlets, where the goal is simply to survive as long as possible. The game mixes these two approaches, keeping the experience from feeling repetitive.

Difficulty ramps quickly. Early levels are forgiving, but later stages demand precise timing and constant movement. Players who stick around for too long will find themselves surrounded, and the game does not offer much room for error once the police start closing in. That difficulty curve is the game’s biggest strength, pushing players to master the combat system rather than relying on brute force alone.

Performance Across Platforms

Bloodroots runs on Series X|S, PS4, PC and PS5, and performance varies across those platforms. On Series X|S and PS5, the game runs smoothly, with few technical hitches. On PS4, the frame rate dips during busier combat scenes, though the game remains playable. On PC, performance depends heavily on hardware, and players with weaker systems may see stuttering during large enemy waves.

The load times also differ. On Series X|S and PS5, levels load almost instantly, which keeps the momentum of the game intact. On PS4 and PC, the wait between levels is longer, which can break the flow of a fight. None of these issues are deal-breakers, but they do affect the overall experience.

Platform Load Times Frame Rate
Series X S Near-instant
PS5 Near-instant Smooth
PS4 Longer Drops during busy scenes
PC Varies by hardware Depends on specs

Sound and Presentation

The presentation of Bloodroots is minimal but effective. Character models are simple, and the environments are basic, but the game makes up for this with a strong sound design. Footsteps, gunshots and the sound of enemies screaming all contribute to a tense atmosphere. The music shifts between quiet ambient tracks and intense action scores, matching the pace of the combat.

The game does not try to be cinematic, and that is a good thing. Bloodroots knows what it is, a game about killing enemies with a machete and a shotgun, and it commits fully to that idea without wasting time on unnecessary spectacle.

Final Word

Bloodroots is not a subtle game. It is loud, violent and unapologetic about its brutality. That honesty is also its weakness. The game does not attempt to soften its violence, and some players may find the constant bloodshed off-putting. The game also struggles with pacing in its later levels, where the combination of dense enemy waves and unpredictable police spawns can feel chaotic rather than tense.

Despite those flaws, Bloodroots succeeds at what it sets out to do. The combat is satisfying, the difficulty curve is fair, and the addition of police pressure keeps every fight tense. Players who enjoy fast, brutal action will find plenty to love here, even if the game’s rough edges show through.

Bloodroots is a solid, if flawed, entry in the action genre. It rewards players who embrace its violence and punishes those who hesitate. For fans of the genre, it is a worthwhile addition to their library.

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