
Castlevania III Review: Branching Paths and Three Companions Make a Harder Castle Worth Replaying — 7.8/10
A castle of two paths and three companions, wherein Dracula's curse tests courage and patience alike.

Every game we have scored, from the NES library to current releases.

A castle of two paths and three companions, wherein Dracula's curse tests courage and patience alike.

A haunted world, a heavy burden, and clues that mislead — Castlevania II: Simon's Quest tests patience across dark lands.

A hunter of vampires marches through a count's ancient castle armed with a chain, in this old, harsh Konami tale of dread.

An inquiry into a man's ruined conscience, wandering a city that broods like a guilty memory — a tale most singular and melancholy.

There are chambers beneath this earth where a man might be tested past all reason, and Portal 2 is the singular device for that dreadful purpose — a thing conceived with such care that I scarce know how to render it into common words. I descended into it expecting a trifling matter and rose again […]

A grim and singular invention wherein consequence forgets nothing and terror shows an ancient face, rare in its dreadful perfection.

A descent into a ruined kingdom of shadow and melancholy — a dreadful, beautiful labor I confess myself possessed by still.

A dreadful and magnificent chronicle of a fallen kingdom, wherein sorrow and wonder together hold the wandering soul captive.
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