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Plants vs. Zombies: Garden Warfare 2 Review: An 8.5 That Holds Up

Plants vs. Zombies: Garden Warfare 2 review: PopCap's 2016 shooter flips the war with Herbal Assault, adds Backyard Battleground and ten new classes.

By mitch·4 min read
Zombie soldiers and plants clash upon a verdant battlefield in a whimsical war of leaf and root.

Plants vs. Zombies: Garden Warfare 2 arrived in February 2016 with a flipped premise and a bigger map. PopCap Games developed it, Electronic Arts published it, and it landed on PlayStation 4, Windows PC and Xbox One. The sequel to Garden Warfare is the fourth game in the Plants vs. Zombies franchise, and it is the one where the plants finally stop waiting to be eaten.

Trailer, via Plants vs. Zombies.

Dr. Zomboss Renames Suburbia

The setup picks up after the first Garden Warfare. Dr. Zomboss and his horde have taken Suburbia and renamed it Zomburbia. Crazy Dave and the plants go to war to take it back. That reversal is the whole engine of the game: for the first time, the plants are on the offensive.

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The hub world is new. Backyard Battleground is a town split down the middle, plants on one side, zombies on the other, each with a base. In the center sits a park holding a King of the Hill match called the Flag of Power. Players can wander it freely, jump through portals tied to missions, look at bobbleheads of unlocked characters, and pick up collectibles scattered around.

Story missions come from Crazy Dave when you play as a plant and from Dr. Zomboss when you play as a zombie. It is thin framing, but it gives the shooting a reason to move.

Herbal Assault Flips the Mode

The headline addition is Herbal Assault, a swapped version of Gardens and Graveyards. Now the zombies defend the bases and the plants try to capture them. It supports 24 players a game, 12 per side, and it is the mode that best explains why the flip matters.

Graveyard Ops is the zombie answer to Garden Ops. Team Vanquish and most modes from the original return, along with new abilities for returning characters and remixed music from the first game for the zombie side. Twelve maps, split-screen multiplayer and private servers are all in.

The roster grew by ten classes. Four are plants: Citron, Rose, Kernel Corn and Torchwood. Four are zombies: Imp, Super Brainz, Captain Deadbeard and Hover Goat-3000. Six are immediately accessible, two unlock through a series of tough trials, and two can only be played inside the game’s endless mode. Classes carry different abilities, so the roster is not just skins.

Solo Play and the Long Tail

The original Garden Warfare only let players go solo in Garden Ops through private mode. Garden Warfare 2 opens that up: every mode that is not a mystery portal exclusive, including Capture the Taco and Soil Survivors, can be played alone. Free additional content followed the launch regularly.

A three-part tie-in comic from Dark Horse Comics was announced in July 2015, set before the game and explaining how the zombies beat the plants and took Neighborville. The comics did well enough that 31 total have now been released.

The hard numbers:

  • Release: February 2016
  • Platforms: PlayStation 4, Windows PC, Xbox One
  • Developer: PopCap Games; Publisher: Electronic Arts
  • Players per match: up to 24 (12 plants, 12 zombies)
  • Maps: 12
  • Estimated units sold: 279,000
  • Critic aggregate: 8.5/10 (17 outlets)

What actually holds up, ranked by how much it changes the game:

  1. Herbal Assault — the plants attacking instead of defending is the real sequel hook.
  2. Backyard Battleground — a free hub that ties missions, collectibles and the Flag of Power together.
  3. The ten new classes — the roster depth is what keeps matches from going stale.
  4. Solo play across nearly every mode — the quiet quality-of-life win.

An 8.5 That Holds Up

The estimated 279,000 units is a modest figure, and it is the number that will get quoted when people argue about whether this game found its audience. It should not be the headline. Garden Warfare 2 is a shooter that understood its own joke and then built a full game around it.

Herbal Assault is the strongest idea here. Swapping who attacks and who defends does more for the series than any single new character, because it forces both sides to play differently rather than reskin the same push. Backyard Battleground is the second-best decision, a hub that gives the comedy room to breathe between matches instead of cramming it into loading screens.

The weak point is the story mode. Missions from Crazy Dave and Dr. Zomboss are scaffolding, not narrative, and nobody is coming here for the plot. That is fine. The game knows it.

What makes Garden Warfare 2 worth the score is the volume of ways to play. Twelve maps, split-screen, private servers, solo support across nearly every mode, and free content after launch. That is a package, not a mode.

An 8.5 out of 10. The plants finally got to attack, and the game got better for it.

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