Resident Evil Requiem earns its score of 8.9 out of 10 on PS5, Xbox Series X/S, PC and Switch 2. It arrives as one of the most complete entries in the series in years, mixing careful design with a story that keeps its grip from start to finish. Players who have followed the series for a long time will find much here that feels familiar, and much that feels new. The game asks for patience, planning and a steady hand, and it rewards those who give it all three.
Trailer, via Resident Evil.
The Setting
Resident Evil Requiem drops players into a location built for fear. Tight corridors, flickering light and sound design that never lets up define the pace of the whole game. The game does not lean on jump scares alone to scare players. It builds dread through careful design choices, forcing players to manage ammunition, health items and space with real care throughout every section of the story.
Every room feels considered. Enemies are set with clear intent, and returning through familiar halls takes on new danger once the map changes and threats appear where none stood before. The way the game withholds resources from the player becomes one of its strongest tools, turning small decisions into moments that matter.
Lighting plays a role too. Some rooms stay almost dark, forcing players to use limited light sources with care rather than freedom. A single wrong step in these spaces can cost more than a health item. The game trusts the player to learn from each mistake, and that trust carries through the whole experience.
Combat and Systems
Resident Evil Requiem builds on the combat loop that the series has worked on for years, and the result feels more solid than in past entries. Weapon weight matters. The timing of every action matters. Every encounter with an enemy asks the player to decide whether to fight, run or hold back and wait for a better moment to strike.
The inventory system returns as a steady source of pressure through the whole game. Space is limited, so choices about what to carry become choices about how a player will face what comes next. Some players will find this frustrating at first, but the game rewards patience and planning over rushing forward without a clear plan. The tension never fully leaves the player’s hands.
Boss fights stand out as a high point. Each one demands a different approach, and none of them can be beaten through force alone. Players must read patterns, manage resources and find the right window to act. These fights feel like tests of everything the game has taught up to that point.
Players must read patterns, manage resources and find the right window to act.
Performance Across Platforms
Resident Evil Requiem runs on PS5, Xbox Series X/S, PC and Switch 2, and each version offers the same core experience. Technical performance does shift depending on the hardware in use. PS5 and Xbox Series X/S handle lighting and fine detail at their best, giving the game its fullest look. PC allows players to adjust graphical settings to fit their own systems, whether they want smoother motion or sharper detail.
Switch 2 brings the game to a handheld setting without losing what makes it work. The screen is smaller and the detail is softer, but the pace of play does not suffer. Load times stay short across every version, which matters in a game built on constant suspense between rooms. Players can move from one area to the next without breaking the mood that the game works so hard to build.
Each platform holds its own in terms of control. The game responds well to every input method available, and no version feels like a weaker copy of another. That consistency is a credit to the design team.
Story and Pacing
The story in Resident Evil Requiem unfolds with patience. It does not rush toward its biggest reveals, and it never explains too much too soon. Instead, it lets fear build across layers, giving players room to piece together events through documents, recorded messages and quiet character moments spread through the game world. The narrative rewards attention without demanding it.
Pacing stumbles in the middle stretch of the game, where the halls grow quiet and enemies appear less often. These stretches do not throw the whole experience off course, but they stand out against the sharper pacing found in the earlier and later hours of the story. A few players may feel the middle section runs longer than it needs to.
That said, the quieter moments serve a purpose. They give players room to breathe before the next wave of pressure arrives. The balance between calm and chaos keeps the game from wearing out its welcome.
Where It Falls Short
No game is without flaws, and Resident Evil Requiem has a few worth noting. Some puzzle sequences repeat ideas the series has used before without adding much that feels new. A handful of enemy types appear too often across the later hours, which reduces the effect they once had earlier in the story. These moments do not break the experience, but they do keep it from being perfect.
These issues are small next to what the game gets right. The story never loses its grip. Resident Evil Requiem stands as a strong entry in a long-running series, built on careful design and steady fear that never fully lets go of the player. Its few weak points do little to weaken the whole. It scores 8.9 of 10.





