
Dr. Mario on NES Keeps Its Puzzle Tight, Peaks With Two Players — 6.6/10
A bottle, three colors, viruses without end — Dr. Mario for the NES weighed and scored, fault by fault, virtue by virtue.


A bottle, three colors, viruses without end — Dr. Mario for the NES weighed and scored, fault by fault, virtue by virtue.

A boy, a spinning toy, and islands upon islands in search of a vanished uncle — this NES puzzle tale still charms.

A small boxer wages war against giant rivals in a game of timing and study, a fitting trial of patience and skill.

Two mountain climbers rise through breaking ice again and again, armed with a hammer and a will that will not yield.

A princess lies under a spell, and a champion must fight from the side, gain strength, and cross a chart of towns and dungeons to wake her.

A chart of eight worlds, four suits, and seven guardians stand before one final foe — a marvel of the console age, worthy of highest praise.

A singular game wherein four companions gather and cast what strange foes have wrought upon them.

A buried world of dark passages and terror, wherein a fighter seeks the dread Metroid, guided by nothing save memory and courage.

A hero rises from a dark realm to save a goddess above, through narrow passages and steady running stages, in this old, rough journey.
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