
13 Sentinels: Aegis Rim Earns Its 8.5 on Story, Not Strategy
Thirteen memories, one war of iron titans — a phantasm of mind and machine wrought by artisans and dreamers.


Thirteen memories, one war of iron titans — a phantasm of mind and machine wrought by artisans and dreamers.

A tale of arena strife wherein a wide array of spectral fighters fails to redeem a hollow, tiresome battle scarcely worthy of the name.

A new mode called Rush, deeper roles, and a rebuilt career mode arrive, though Ultimate Team and the Switch remain unmoved.

An army gathered soul by soul, then moved as pieces upon a map of war — a tale of patience rewarded and empire fought.

A deck of fifty and two, a jest of cards call'd Joker, and a boss whose rule doth vex the player's every hand.

A silent world of small rooms, exact rules, and hidden paths — this strange game earns a rare score of nine and one tenth.

A creature's mournful captivity, told through a tale marred by wretched stealth, feeble balance, and a phantom promise of choice.

A demon agent of the B.P.R.D. wanders a mansion of shifting chambers, yet the phantom of repetition haunts this weary chronicle.

A mysterious girl, a stolen hour, and a world of many lives — a tale worth the telling, scored highest among its kin.
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