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Total War: Warhammer II Review — A Triumph of Ambition

A grand strategy game of fantasy armies, where every kingdom is a character, and the battles are a spectacle of steel and magic.

By mitch·6 min read
A grand battlefield where armies of knights, elves, and dwarves clash amid smoke and flame.

Total War: Warhammer II asks a simple question: can a grand strategy game about fantasy armies also be a spectacle? The answer is yes, and it is loud. Creative Assembly took the lessons of the first Total War: Warhammer and pushed them further, turning the map of the Warhammer world into a living battlefield where every kingdom feels like a character in its own story.

The game launched on PC, Mac and Linux in 2017, and the published critical aggregation sits at 8.8 out of 10. That number reflects a game that is both demanding and generous, asking players to manage dozens of factions across a sprawling map while delivering battles that feel like a cinematic clash of steel and magic.

Trailer, via IGDBcom.

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The Empire of the North

The campaign map is the star. It covers the western half of the Warhammer world, from the icy wastes of the Frozen Coast to the volcanic peaks of the Mountains of Mourn. Each region has its own climate, its own resources, and its own faction ready to fight for control. The map is dense, with multiple factions per territory, and it rewards patience.

The Empire of the North is one of the strongest starting positions. Its armies are disciplined and versatile, capable of holding fortified lines while striking at enemy flanks. The Empire’s units are well balanced, with solid infantry, deadly cavalry and a mage that can rain fire down on foes. The empire’s campaign missions give players a steady stream of objectives, from holding key provinces to capturing enemy cities, and they keep the player engaged across dozens of hours.

Elves and Dwarfs

Not every faction shares the Empire’s fortune. The High Elves face constant threats from the Dark Elves, who lurk in the shadows of the mountains. The High Elves are quick and mobile, but their numbers are thin, and their economy is fragile. The Dark Elves are brutal and cunning, willing to burn villages to fuel their war machines. The campaign missions for the Elves are shorter but sharper, focusing on pitched battles and guerrilla raids.

The Dwarfs are a different beast entirely. They live underground, mining for gold and iron, and they emerge to fight only when their fortresses are threatened. Their units are slow but heavily armored, and their weapons are devastating at close range. The Dwarf campaign missions are more defensive in nature, centered around holding the Old World and repelling invasions from the south. The Dwarfs are a joy to play, especially when their artillery starts rolling.

Battle on the Battlefield

The battles themselves are where Total War: Warhammer II earns its reputation. Units are larger and more detailed than ever, and the camera zooms out to show armies clashing across entire valleys. Magic is woven into every fight, with mages casting spells that summon storms, raise walls of fire, and summon daemons from the warp. The combat is chaotic, and that chaos is the point.

The game uses a system called the Grand Campaign, which combines strategic movement across the map with tactical battles fought in real time. Players move armies between provinces, recruit new troops, and build fortifications, all while preparing for the inevitable clash. The pacing is uneven, with some turns taking seconds and others stretching into minutes, but the flow never breaks.

Here is a rough breakdown of how the campaign unfolds:

  1. Choose a faction and its starting province.
  2. Recruit troops and build infrastructure.
  3. Move armies across the map to capture new territories.
  4. Engage in battles to hold or take enemy cities.
  5. Manage the economy and diplomacy to support your war effort.

Each step feeds into the next, creating a cycle that feels natural and rewarding. The game does not force players to grind through endless turns; it offers a steady stream of meaningful choices.

The Chaos Wastes

The Chaos Wastes are the heart of the game’s conflict. They are ruled by the four Chaos gods, each with their own army and their own goals. The Chaos Wastes are a harsh landscape, full of lava fields, frozen tundra and ruined temples. The Chaos factions are unpredictable, and their campaigns are challenging.

The Chaos Wastes feature a branching narrative that ensures no two campaigns play out the same way. The Chaos Wastes are also the home of the Chaos spawn, giant monsters that can turn the tide of battle with a single charge. The Chaos Wastes are a testing ground for anyone who wants to see how far Total War: Warhammer II can push its systems.

The Sound of War

The audio design deserves special mention. The music swells during battles, with orchestral pieces that match the scale of the action. The sound effects are sharp, from the clash of swords to the roar of dragons. The game’s voice acting is strong, giving each faction a distinct personality. The result is a game that feels alive, even when the screen is filled with thousands of soldiers.

The presentation is polished. The menus are clean, the tutorials are clear, and the loading times are short. The game runs smoothly on PC, Mac and Linux, though some players have reported performance issues on lower-end hardware.

The Weak Points

No game is perfect, and Total War: Warhammer II has its flaws. The AI can be predictable at times, and some players have complained that the game’s difficulty spikes feel unfair. The game also suffers from a few technical hiccups, including occasional crashes and frame rate drops during large battles. These issues are minor compared to the overall experience, but they are noticeable.

The game’s multiplayer mode is limited, offering only skirmish battles rather than a full conquest campaign. This is a disappointment for players who want to compete online, but it does not detract from the single-player experience. The game’s focus is on the grand campaign, and that focus is unwavering.

“The camera gap is real but the battery is what will decide this.”

That line captures the tension at the heart of Total War: Warhammer II. The game demands a lot of attention, but it delivers a payoff that few other strategy games can match. The battles are beautiful, the campaigns are deep, and the world is rich with history. It is a game that rewards curiosity and punishes carelessness.

Final Word

Total War: Warhammer II is a triumph of ambition. It takes the Total War formula and applies it to a setting that is both familiar and strange, creating a game that feels fresh while honoring the source material. The game’s strengths are its battles, its factions, and its world. Its weaknesses are minor, and they do not diminish the overall experience.

The game is a must-play for fans of the genre, and it is a strong entry point for newcomers who want to see what Total War is all about. It is a game that respects its players, offering a challenge that is fair and a reward that is satisfying. It is a game that will be remembered as one of the best in the series.

Total War: Warhammer II is available now on PC, Mac and Linux. The critical aggregation stands at 8.8 out of 10, a mark that reflects its quality and its ambition. It is a game worth playing, and a game worth talking about.

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