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Cadence of Hyrule Merges Crypt of the NecroDancer With The Legend of Zelda, and Mostly It Works

A strange union: a beat-driven dungeon crawler meets a legend of magic and treasure, and mostly it works.

By mitch·4 min read
A hero dances through a glowing crypt corridor, dodging enemies to the beat of an ancient rhythm.

Cadence of Hyrule: Crypt of the NecroDancer Featuring the Legend of Zelda brings two very different rhythm games together on Switch, and mostly it works. The game pairs the beat-driven dungeon crawler Crypt of the NecroDancer with the music-and-magic world of The Legend of Zelda, and the result is a strange, satisfying hybrid that respects both sides while building something new out of them.

Trailer, via Nintendo of America.

How Cadence of Hyrule Combines the Two Games

Crypt of the NecroDancer is built around timing. Players move to a beat, strike enemies, collect treasure, and build a deck of cards that shape the level ahead. Cadence of Hyrule keeps that core whole while dressing it in The Legend of Zelda’s cast and setting. Link, Princess Zelda, and Cadence herself all appear as playable characters, each with a distinct set of moves tied to their own rhythm patterns.

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The Zelda side shows up in the dungeons, which borrow from the series’ familiar design of rooms, keys, and boss fights. Bosses carry names from Zelda lore, and some levels nod directly to specific games in the franchise. The combination sounds forced on paper. In practice, it holds together surprisingly well.

Why the Beat System Still Works

The rhythm rules are the heart of the game, and they remain strong. Enemies attack on the beat, and the player’s attacks land on the beat too. This forces a constant awareness of the tempo, since missing the timing means getting hit. Treasure items add layers of complexity: bombs, shields, and extra steps that change how a room plays out.

The card system returns from the original NecroDancer, letting players build a hand of items and abilities before entering a level. This gives Cadence of Hyrule a strategic layer beyond simple timing, since the cards can be used to clear obstacles or gain advantages during a fight.

What Zelda Adds to the Mix

The Legend of Zelda influence changes the feel without changing the fundamentals. Dungeons are laid out in a way that rewards exploration, and the pacing shifts between fast combat sections and slower puzzle-based rooms. Some bosses demand pattern recognition and quick timing, while others ask players to manage resources carefully.

“Crypt of the NecroDancer is built around timing.”

That line sums up the whole game. The Zelda trappings sit on top of a solid NecroDancer foundation, and the two rarely clash.

How the Difficulty Holds Up

Cadence of Hyrule ramps up steadily, and the difficulty curve is fair rather than punishing. New systems are introduced gradually, giving players time to learn them before they face harder challenges. The game does not rush its players, which is a relief for anyone who found the original NecroDancer overwhelming.

Boss fights stand out as highlights. They require careful planning and precise execution, and the best ones make full use of the rhythm mechanics to create tense, memorable encounters. The final stretch asks players to pull together everything they have learned about timing, cards, and dungeon navigation.

What Works Less Well

Not everything lands. Some parts of Cadence of Hyrule feel like filler, particularly in the middle stretch of the game. A few levels repeat ideas that were fresher earlier, and the pacing sags slightly in those sections.

The presentation is solid but not flashy. The pixel art style carries over from the original NecroDancer, and it reads clearly even in fast action. The soundtrack blends the two games’ musical styles, and it generally does a good job of matching the energy of each level.

A Solid Addition to Both Libraries

Cadence of Hyrule: Crypt of the NecroDancer Featuring the Legend of Zelda earns its place as a worthy entry in both the NecroDancer and Zelda lines. It respects the strengths of each source material while building something distinct on top of them.

The rhythm gameplay remains the star, and the Zelda setting gives it a fresh coat of paint without changing what makes it work. Anyone who enjoyed either original will find plenty to like here, though newcomers might want to start with the base NecroDancer first to fully appreciate what Cadence of Hyrule adds.

Game Platform Release Year
Crypt of the NecroDancer PC, PS4, Switch 2017
Cadence of Hyrule: Crypt of the NecroDancer Featuring the Legend of Zelda Switch 2019

Cadence of Hyrule: Crypt of the NecroDancer Featuring the Legend of Zelda scores 8.2 out of 10.

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