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Just Cause 4 Review: Explosive Fun That Runs Out of Gas

A tale of a vast and ruinous domain wherein a single agent may fly, grapple, and rend nearly all before him.

By mitch·4 min read
An agent flies above a storm-wracked island as distant buildings collapse in ruin.

Just Cause 4 drops players into a storm-chasing sandbox built around destruction, speed and a single agent who can fly, climb and explode almost anything he touches. The game wants to be a constant spectacle, and for the most part it delivers. But the spectacle comes at a cost, and that cost is the player’s patience.

Trailer, via Just Cause.

Destruction Is the Star

The core loop is simple: find a vehicle, grab it, drive it somewhere dangerous, and watch chaos unfold. Just Cause 4’s destruction model is generous. Cars explode in slow-motion splinters, buildings crumble into rubble, and explosions ripple through crowds with a satisfying boom. The game encourages reckless driving, and the physics systems reward it. A ramp, a jet pack and a grappling hook combine into a single fluid motion that turns every road into a launchpad.

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The game’s answer to the open world problem is weather. Hurricanes, tornadoes and lightning storms sweep across the map, changing visibility, altering paths and occasionally reshaping terrain. It is a clever trick, and it gives Just Cause 4 a sense of urgency that other open-world games lack. Missions often require players to race against a storm front, forcing them to think about where they are going and how they get there.

“The destruction model is generous.”

Mission Design Struggles

Where the game stumbles is in its mission structure. Side quests tend to repeat the same fetch-and-deliver formula, sending players back to familiar locations to collect items or eliminate enemies. The main story missions fare slightly better, offering more varied objectives, but even they lean heavily on scripted sequences that break the flow of exploration. Players will spend hours flying between objectives, and the pacing suffers for it.

The open world is large, but it is also repetitive. The same villages, farms and military bases appear again and again, and the game rarely introduces new mechanics to keep the experience fresh. Just Cause 4 is at its best when it lets players improvise, but the mission structure constantly pulls them back toward a checklist.

Performance Issues Persist

Technical problems mar the experience. On PS4 and Xbox One, frame rates drop during large explosions or when multiple vehicles collide. On PC, the game demands a strong machine to avoid stuttering, and even then the draw distance can feel thin. These issues are not new to the series, but they are persistent enough to undercut the fun of exploring the map.

The jet pack, grappling hook and parachute all work well individually, but combining them mid-air requires precision that the controller struggles to provide. Players will find themselves stuck in mid-air, unable to land, as the game fails to register inputs correctly. It is frustrating, and it happens often enough to sour long sessions.

What Works

The game’s strengths are easy to see. The destruction model remains the best in the genre, and the weather systems give the world a unique identity. The base mechanics are sound, and the sense of freedom is genuine. When Just Cause 4 stops trying to guide players and lets them roam, it is at its best.

The multiplayer mode, called Chaos, adds a layer of competition that rewards creativity. Players can team up to destroy enemy vehicles, hijack helicopters or sabotage outposts, and the chaos that results is often more entertaining than any single-player mission. It is a welcome addition, even if it does not address the underlying mission design problems.

A Solid, Flawed Sandbox

Just Cause 4 is a game that knows what it wants to be, and it executes that vision with confidence. The destruction, the weather and the base mechanics all work together to create a unique experience. But the mission structure and technical issues hold it back from greatness. It is a game that is best enjoyed in short bursts, not a marathon.

For players who want a chaotic, explosive sandbox, Just Cause 4 delivers. For those looking for a tightly crafted campaign, it falls short. The balance between the two is uneven, and the flaws are visible enough that they cannot be ignored.

Just Cause 4 is a solid, flawed entry in a beloved series. It is worth playing for its destruction alone, but it asks for too much patience from players who want a focused, rewarding experience. The game is available on PS4, PC and Xbox One, and it plays best in short sessions rather than long ones.

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