Resident Evil 7: Biohazard drags the series back from the brink. After years of blockbuster action, Capcom has rebuilt the horror foundation that made the original games matter. The result is a tense, claustrophobic nightmare that trades spectacle for dread.
The game drops you into the Louisiana bayou, where Ethan Winters is searching for his missing wife. He finds her in a derelict plantation mansion, and everything goes wrong from there. The Baker family, the house’s occupants, are not hospitable. They are monstrous, decaying, and utterly relentless.
Trailer, via IGDBcom.
Meet the Bakers
Jack Baker is the hulking patriarch who stalks you through the house with a shovel or a chainsaw. Marguerite, his wife, crawls through insect-infested walls. Lucas, their son, is a sadistic puzzle-maker who treats you like a lab rat.
They are memorable because they are present. They do not wait for cutscenes. Jack will smash through a wall you thought was safe. Marguerite will burst from a swarm of flies. The game gives you a few bullets and a lot of fear, and it works.
The house itself is the other star. It is a decaying, humid maze of locked doors, hidden passages, and family dinners gone wrong. Capcom designed it like a puzzle box, and every new key or tool opens a path you had previously only stared at. It is a satisfying loop that keeps the tension high without feeling cheap.
First Person Fear
Resident Evil 7: Biohazard moves the camera to first person for the first time in the main series. It is a bold choice, and it pays off. The perspective makes every corner a threat. You cannot see behind you. You cannot gauge the distance between you and the monster. You just hear the footsteps and run.
The change also makes the horror intimate. When Jack Baker grabs you, his face fills the screen. When a molded creature shambles toward you, you see every wrinkle of its wet, black flesh. The game is at its best when it lets you sit in that discomfort.
It is not a pure survival horror game, though. There are still boss fights, and they are the weakest part of the experience. They rely on dodging and shooting rather than the slow dread of the exploration. They are not broken, but they pull you out of the mood.
Puzzles and Atmosphere
The puzzles are classic Resident Evil. You will find a dog head, a snake head, and a tiger head, and you will place them on a wall. You will rotate a shadow to match a painting. You will search for a key that fits a specific lock. They are not hard, but they are satisfying.
The atmosphere is the real achievement. The game uses sound to great effect. The creak of a floorboard, the buzz of a fly, the distant groan of a Baker — all of it keeps you on edge. The lighting is also excellent, with dark corners and flickering lamps that hide more than they reveal.
There is a sense of place here that the previous games lacked. The mansion feels real, lived-in, and wrong. You learn its layout, its shortcuts, and its secrets. By the end, you know it better than you want to.
The story is serviceable. Ethan is a blank slate, which is fine for a horror protagonist. The plot twists are predictable if you have played a Resident Evil game before, and the final act leans into the series’ sci-fi nonsense a bit too much. But the journey to get there is strong.
- First person horror that works
- A memorable, hostile family of villains
- A mansion that feels like a character
- Puzzles that respect the player
- Boss fights that drag the pace
Performance and Length
Resident Evil 7: Biohazard runs well on PS4, PC, and Xbox One. The frame rate is stable, and the graphics hold up, especially in the dark. The PC version offers options for higher fidelity, but the console versions are solid.
The game is not long. A first playthrough will take around ten hours, depending on how much you explore. There is some replay value in higher difficulties and collectibles, but most players will finish it once and move on.
Capcom also released a free demo before launch, which was a smart move. It gave players a taste of the horror without spoiling the full game. The full game delivers on that promise.
Final Score
Resident Evil 7: Biohazard is a successful reinvention. It strips away the action-movie excess and returns to the survival horror roots of the series. The Baker family and their home are memorable, the first person perspective is effective, and the pacing is mostly tight.
It is not perfect. The boss fights are weak, and the story loses steam near the end. But the core experience is strong enough to recommend to anyone who wants to be scared.
I score Resident Evil 7: Biohazard 8.6 out of 10, matching its published Metacritic score.





