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Six Years On, Ghost of Tsushima Still Earns Every Point of Its 9.2

Ghost of Tsushima review: Sucker Punch's samurai epic blends stunning open-world design, precise combat, and a story about honor, war, and sacrifice.

By mitch·3 min read
A samurai warrior stands on a cliff overlooking a misty island at dusk, with pampas grass and cherry blossoms blowing in the wind.

Ghost of Tsushima is the rare open-world game that makes its sprawl feel like a gift rather than a chore. Sucker Punch’s samurai epic, released for PS4 in 2020 and later upgraded for PS5, drops you on the island of Tsushima during the first Mongol invasion of Japan in 1274. What follows is a revenge tale that never loses sight of the human cost of war.

The setup is simple. Jin Sakai, a samurai of the Sakai clan, sees his uncle and lord, Shimura, defeated in battle. The Mongols, led by the cunning Khotun Khan, have broken the island’s defenses. Jin survives, but the samurai code he was raised on fails him. To win, he must become the Ghost — a fighter who uses stealth, poison and dishonor to beat a stronger enemy.

Trailer, via IGDBcom.

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The Island of Tsushima

The game’s real star is the island itself. Fields of pampas grass bend in the wind. Leaves scatter across dirt roads. A fox leads you to a shrine; a haiku spot offers a quiet pause on a cliff. The art direction is stunning, and the PS5 version’s load times make fast travel almost instant. It is a place you want to wander, not just clear.

Jin vs. Shimura

Jin’s conflict is the heart of the story. Every tool he uses — the grappling hook, the smoke bombs, the assassinations — pushes him further from the samurai path. His uncle, when he returns, is horrified. The game tracks this tension in its mechanics: you can fight head-on with a katana, or you can vanish into shadows. Both styles work, but the narrative nudges you toward the Ghost.

Jin’s methods win battles, but they cost him his identity.

The script handles this tension with restraint, letting the player feel the weight of each choice without heavy-handed moralizing. Jin’s methods win battles, but they cost him his identity.

Swordplay and Stances

The combat is precise and brutal. You have a stance system that shifts to counter spearmen, shields and brutes. Parries and dodges matter. A single duel with a Mongol general can take ten minutes of patient timing. When you land a final blow, the camera holds for a second — a breath of respect before the death.

Ishikawa and Yuna

Most open-world games pad their time with fetch quests. Ghost of Tsushima does not. The side tales, especially those involving Jin’s allies like the archer Ishikawa and the thief Yuna, deepen the world. A story about a farmer’s lost son or a haunted village feels like a short film. The main campaign missions, which revisit Jin’s past, are some of the best writing in the game.

Where It Stumbles

It is not perfect. The enemy AI can be dim, and some stealth sections feel scripted. The campaign’s third act drags slightly before the finale. The Mongol camps, while varied, share a similar layout. And the multiplayer mode, Legends, is fun but separate from the main story’s tone.

Why It Endures

Ghost of Tsushima succeeds because it respects both its subject and its player. It is a game about honor that lets you lose it, and a game about war that shows its cost. The island is a character, the combat is a dance, and the story sticks with you after the credits roll. For PS5 owners, the Director’s Cut adds the Iki Island expansion and haptic feedback on the DualSense — worth the revisit.

The 9.2 Score

Game Combat Style Setting Critical Score
Ghost of Tsushima Stance-based duels Feudal Japan 9.2/10

The score is plain: 9.2 of 10. It earns it.

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