
Mark Darrah, the man who ran Dragon Age’s early years, says the middle games drag their feet
Former Dragon Age exec Mark Darrah tells fans what he'd cut from Origins, 2, Inquisition, and Veilguard, plus one addition he pushed for.


Former Dragon Age exec Mark Darrah tells fans what he'd cut from Origins, 2, Inquisition, and Veilguard, plus one addition he pushed for.

A co-director of Dragon Age confesses his Factorio bases look like amoebas, while his son rebuilds them with perfect order.

Dragon Age II review: BioWare's 2011 sequel packs a decade into one city after just 16 months of development. A bold, flawed RPG that scores 7.6/10.

Star Wars: The Old Republic review — BioWare's eight-class, fully voiced MMO, its record launch, and the morality system that still holds up.

Anthem review: BioWare's shared-world shooter had superb flight and four distinct Javelins, but a thin story and punishing grind, now shut down in 2026.

Dragon Age: Inquisition review: BioWare's 2014 RPG blends Origins and Dragon Age II, with a deep companion roster, semi-open Thedas, and uneven side content.

Mass Effect 2 review: BioWare's 2010 sci-fi RPG opens with Shepard's death, builds a suicide mission against the Collectors, and remains the series' peak.

A retrospective review of Star Wars: Knights of the Old Republic, BioWare's 2003 RPG, covering its classes, d20 combat, companions, and story.

Dragon Age: Origins review — BioWare's 2009 RPG still sets the bar for the series with six origin stories, deep lore, and a tactics system no sequel matched.

Mass Effect 3 review: BioWare's 2012 finale sends Shepard to rally a galaxy against the Reapers, where every choice carries a cost and multiplayer matters.

Dragon Age: The Veilguard review: BioWare's fourth Dragon Age ends a decade of waiting with faction-driven choices, combo combat, and seven companions.
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