
Super Mario RPG: Legend of the Seven Stars — Timing, Humor, and a Look of Its Own
Mario seeks the Seven Stars in a battle built on turns and timing, joined for a while by Bowser himself.


Mario seeks the Seven Stars in a battle built on turns and timing, joined for a while by Bowser himself.

A grave account of Super Mario Kart, whose karts, items and shared screens gave racing games a form that endures still.

Simon returns to the castle, his instrument moving free at last, in a tale of dread and turning rooms that still holds up.

A trial of new hardware within an old machine: swift battle, voices of companions, and shapes rendered where plain pictures once ruled.

A quest of three players and one sword, told in real time upon the Super Nintendo, with music and magic that never fail.

A blue hero, given new dash and wall power, meets eight bosses on the Super Nintendo, in a tale of quick death and fair reward.

A quiet, odd tale of a boy, a bat, and a world gone strange — this old game still moves the heart after all these years.

Dixie Kong and her cousin journey through a colder, larger world in this SNES adventure, scoring 8 of 10 for design and secrets.

Two heroes cross haunted ships and dark passages, springing and spinning through one of the finest quests upon the Super Nintendo console.

A look back at Chrono Trigger, the 1995 Super Nintendo tale of time, allies, and a coming catastrophe, still clear and fast decades later.