
The Legend of Zelda Endures Because It Never Explains Itself
An ancient adventure of secrets, no guide, and a solitary sword against an unknown realm — still worthy after all these years.

Every game we have scored, from the NES library to current releases.

An ancient adventure of secrets, no guide, and a solitary sword against an unknown realm — still worthy after all these years.

A chart of eight worlds, four suits, and seven guardians stand before one final foe — a marvel of the console age, worthy of highest praise.

A singular game wherein four companions gather and cast what strange foes have wrought upon them.

A hero springs through eight kingdoms toward a distant fortress to save a princess, in a tale of perfect motion and fair peril.

Super C returns two soldiers to the battlefield against wave after wave of foes, a solid but familiar follower to Contra on the NES.

A hero bears a dark sword of chaos, his path beset by many foes and open gulfs, in this tale of trial and steel.

A fighter seeks the truth of his father's death, between hard stages of springing, striking, and swift, fatal foes.

A buried world of dark passages and terror, wherein a fighter seeks the dread Metroid, guided by nothing save memory and courage.

A steady, familiar close to the blue robot hero's console years, with eight stages, a new Rush part, and gentler trial than before.

A chronicle of Mega Man 5, wherein eight masters, a bird companion, and stages of trial prove the series holds its old promise still.
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