
Rush Man and Proto Man Add Plenty, but the Blue Bomber’s Third Outing Trades Tight Design for Sprawl
A review of Mega Man 3, a game of new foes, a companion named Rush, and a low move, weighed against its rougher spots.

Every game we have scored, from the NES library to current releases.

A review of Mega Man 3, a game of new foes, a companion named Rush, and a low move, weighed against its rougher spots.

A look back at Mega Man 2, whose eight robot masters and device system remain among gaming's tightest NES designs.

A tale of six robot masters, one puzzle, and a hard, unkind test upon the NES, worth the playing still.

A hero rises from a dark realm to save a goddess above, through narrow passages and steady running stages, in this old, rough journey.

Two soldiers storm an alien base alone in this hard, direct shooter of forest fights and base attacks.

A castle of two paths and three companions, wherein Dracula's curse tests courage and patience alike.

A haunted world, a heavy burden, and clues that mislead — Castlevania II: Simon's Quest tests patience across dark lands.

A hunter of vampires marches through a count's ancient castle armed with a chain, in this old, harsh Konami tale of dread.

An inquiry into a man's ruined conscience, wandering a city that broods like a guilty memory — a tale most singular and melancholy.

There are chambers beneath this earth where a man might be tested past all reason, and Portal 2 is the singular device for that dreadful purpose — a thing conceived with such care that I scarce know how to render it into common words. I descended into it expecting a trifling matter and rose again […]
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