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Firebrand Earned His Own Game, and Time Has Been Kind to It

Gargoyle's Quest, Capcom's 1990 Game Boy spin-off of Ghosts 'n Goblins starring Firebrand, still holds up as a platformer-RPG hybrid.

By mitch·3 min read
A small red winged hero coasts above a dark, ruined realm found deep beneath the world above.

Gargoyle’s Quest is a Game Boy game from 1990, and it is not the one you are thinking of. Capcom developed and published it as a spin-off of Ghosts ‘n Goblins, and it hands the controller to the series antagonist, Firebrand.

The gargoyle got his own game. It holds up.

Firebrand Walks, Hovers, and Clings to Walls

The game splits itself in two. Half is an overhead view: a world map and towns, where Firebrand talks to resident ghouls. Outside town, random battle encounters drop him into a fight, and he has to win to get back to the map. Occasionally a ghoul just wants to fight him for reasons of his own.

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The other half is action-platforming levels, sometimes capped with a boss. Firebrand walks, jumps — progressively higher over time — clings to walls with his claws, hovers for a period that lengthens as the game goes on, and fires projectiles. He starts with a weak shot and two hit points. Both grow.

The items matter more than the raw numbers. A healing vial restores health. The Blockbuster hits harder than the projectile before it and destroys special walls blocking the path. Another projectile temporarily covers sharp vertical surfaces so Firebrand can reach higher locations. Eventually he acquires an item that lets him hover without ever resting on the ground.

That last one changes the game. A gargoyle who never has to land is a different character than the one who started.

The Red Blaze and King Breager

The lore is thin on the cartridge and does its job anyway. Firebrand is predestined to carry the name and identity of the Red Blaze, the force that fought back the Destroyers long before this game. A large army of Destroyers came from a neighboring universe, and the creatures of the Ghoul Realm were no match. A great fire swept the Realm and wiped the army out. Several hundred years pass. The Realm is threatened again.

So Firebrand traverses the Ghoul Realm, builds his powers, and prepares to fight the Destroyers’ king, Breager. That is the whole arc, and it is enough.

  • Developer and publisher: Capcom
  • Platform: Game Boy
  • Release year: 1990
  • Genre: Platform, Role-playing (RPG), Adventure
  • Modes: Single player
  • Follow-ups: Gargoyle’s Quest II (1992), Demon’s Crest (1994)

What the Two Halves Cost Each Other

The overhead sections are the weaker half. Random encounters interrupt exploration, and the ghouls who pick fights for their own reasons are friction dressed as content. The platforming is where the design earns its keep, because every ability feeds back into it: the hover, the wall cling, the projectiles with specialized uses.

Gargoyle’s Quest was followed by the NES prequel Gargoyle’s Quest II in 1992 and the Super NES sequel Demon’s Crest in 1994. It came to the Nintendo 3DS Virtual Console in 2011 and to the Nintendo Classics service in February 2023. The lineage is the point. Capcom took a villain from Ghosts ‘n Goblins and built him a realm, a destiny, and a moveset that a handheld could carry.

The overhead map is noise. The flight is the game.

One note on the numbers. A score of 8.7 out of 10 circulates for this series, but it belongs to Demon’s Crest, the Super NES entry, not to this one. Gargoyle’s Quest has no published score in the source material here, and inventing one would be worse than leaving the space empty.

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