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DuckTales Review: Capcom’s Pogo-Cane Platformer Still Bounces

A retro review of Capcom's 1989 NES classic DuckTales, covering the pogo cane, five levels, hidden diamonds and the $3,000,000 cheat.

By mitch·4 min read
DuckTales NES box art

DuckTales opens with a duck in a top hat dropping into the African Mines, and within a minute you understand why the NES version has outlasted most of its peers. Capcom released the platformer in 1989, built it from key staff off the Mega Man series, and sold more than a million copies on the NES and another million on the Game Boy. The game is based on the Disney animated series of the same name, and it sends Scrooge McDuck around the globe and into outer space after five treasures, with Flintheart Glomgold and Magica DeSpell waiting at the end.

Scrooge McDuck and the Pogo Cane

The whole game rests on one mechanic, and it is the right one. On the ground, Scrooge swings his cane to hit enemies and to break open or throw objects. In the air, he bounces on it like a pogo stick, which lets him hit enemies from above, reach higher ground and cross hazardous stretches without touching them.

That bounce is the game. It turns every screen into a question about timing and height rather than a straight run to the right, and it gives the levels a looseness that most NES platformers of the period did not have.

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Five Levels, Any Order

DuckTales has five destinations: the African Mines, The Amazon, The Himalayas, Transylvania and the Moon. The player picks the order. That open structure was unusual for 1989 and it still reads as generous, because the game trusts you to find your own route through it.

Two of the levels break the pattern. The African Mines and Transylvania have to be revisited to collect certain essential items, so the freedom is not total. It is close enough to matter.

Diamonds, Ice Cream and a $3,000,000 Cheat

Along the way Scrooge finds diamonds, hidden in treasure chests or sitting in plain view, to add to his fortune. Ice cream restores his health. Characters from the show turn up in a range of roles: some give hints, some hand over useful items, some open new areas, some try to stop him.

There is also a cheat. Stand still, press select, and Scrooge’s heart points refill for $3,000,000. It is a strange, funny piece of design, and it fits a game about a duck who cannot stop counting money.

Dracula Duck and the Final Treasure

Each destination’s treasure sits behind a boss. Beat all five main treasures and the game pulls you back to Transylvania for a final fight against Dracula Duck. Then Glomgold and Magica DeSpell contest the last treasure. Finish it and the game hands you one of three endings.

The structure holds up because it never wastes a level. Every destination has a reason to exist and a boss with a different demand. The Moon, in particular, is the game’s best argument that the cane bounce was worth building an entire title around.

The Revisit Rule

The revisit rule in the African Mines and Transylvania is the one place the design gets fussy, forcing backtracking that the rest of the game avoids. It is a small tax on an otherwise clean run.

The Remaster and the Collection

The sequel, DuckTales 2, followed in 1993. WayForward Technologies remastered the original as DuckTales: Remastered in 2013 for PC, Xbox 360, PlayStation 3 and Wii U, with high resolution graphics and performances from the then-surviving members of the show’s voice cast. The 8-bit version also appears in The Disney Afternoon Collection, released by Atari in 2026 for PC, PlayStation 4, Xbox One, Nintendo Switch and Nintendo Switch 2.

How the Five Levels Rank

Judged on design, the destinations sort like this:

  1. The Moon — the best showcase of the cane bounce, and the hardest to fake your way through.
  2. Transylvania — the revisit is a chore, but Dracula Duck earns the trip back.
  3. The Himalayas — clean vertical work with the pogo at its most useful.
  4. The Amazon — solid, if the least memorable of the five.
  5. The African Mines — the opening level, and the one the revisit rule hurts most.

The Verdict on Capcom’s Duck

What matters here is the bounce. Thirty-seven years on, the cane is still the reason to play DuckTales, and the five levels are still arranged to reward players who learn it. The presentation is bright, the controls are clean, and the open order gives the game a second life once you know where the treasures are.

The flaws are real but small. The forced revisits slow the middle of the run, and the bosses are simpler than the platforming that leads to them. Neither is enough to knock the game off its perch.

DuckTales is not the deepest platformer on the NES. It is one of the most confident, and confidence ages better than depth.

Key facts

  • Released: 1989, North America, Nintendo Entertainment System
  • Developer and publisher: Capcom
  • Game Boy port: 1990
  • Copies sold: over one million on each system
  • Levels: African Mines, The Amazon, The Himalayas, Transylvania, the Moon
  • Cheat cost: $3,000,000
  • Remaster: DuckTales: Remastered, 2013, WayForward Technologies
  • Sequel: DuckTales 2, 1993
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