Point Blank puts players behind the wheel of a police car, a motorcycle, and a helicopter, chasing down criminals across the streets of Los Angeles. It is a driving game built around gunplay, and it wants to be both a shooter and a racing game at once. That split identity is the game’s biggest problem, and also the reason it remains worth playing today.
The Setup
Players take on missions for the LAPD, tracking down suspects and criminals through traffic, pedestrians, and other vehicles. The goal is to get the target alive, though the game rewards players who can take them out instead. Missions vary from simple pursuits to raids on buildings, and each one changes the vehicle and the stakes.
Handling and Control
The driving model is loose. Cars drift easily, and the controls do not always respond as expected. This makes chases feel exciting but also difficult to manage, especially when traffic fills the road and the margin for error narrows.
Shooting
Gunplay is where Point Blank shines. Players aim from the driver’s seat, switching between a pistol, a shotgun, and a machine gun. The targeting system is accurate enough that most shots land where aimed, which matters since enemies return fire and the player’s own vehicle takes damage over time.
Difficulty
Difficulty rises quickly. Enemies stop moving, change direction suddenly, and call for backup when cornered. Missions that start easy can turn into frantic, chaotic sequences within minutes, demanding quick reactions and constant attention.
Sound Design
The music is a highlight. Tracks mix industrial drum and guitar riffs with a driving beat, fitting the action on screen. Gunshots, engine revs, and sirens fill out the soundstage, giving each chase a sense of urgency.
Look
The graphics are dated but clear. Buildings, cars, and characters are simple, but the lighting and motion make the city feel alive. Chase scenes move fast, and the game rarely stutters during busy moments.
Mission Variety
Mission variety keeps the game from growing dull. Some missions ask players to tail a suspect, others to clear a building, and some combine both. The pacing holds attention across a full playthrough.
Comparison Table
| Feature | Strength | Weakness |
|---|---|---|
| Driving model | Loose, forgiving drift | Hard to control in traffic |
| Gunplay | Accurate aiming | Enemies react quickly |
| Difficulty | Rises fast | Missions can feel punishing |
| Sound design | Exciting tracks | Graphics are dated |
Final Word
Point Blank is a game caught between two genres, and that tension shows. Its shooting is strong, its sound is excellent, and its mission variety keeps it interesting. But the driving struggles keep it from greatness. Players looking for a pure shooter or a pure racer will find flaws here.
The game remains a solid entry in the genre, worth playing for its ambition even as it stumbles on execution.









