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Rush Man and Proto Man Add Plenty, but the Blue Bomber’s Third Outing Trades Tight Design for Sprawl

A review of Mega Man 3, a game of new foes, a companion named Rush, and a low move, weighed against its rougher spots.

By mitch·4 min read
Mega Man moves beneath danger while Rush flies near him through a stage filled with peril.

Mega Man 3 arrives on the NES as a bigger, busier game after Mega Man 2. It adds a new low move that lets Mega Man drop close to the ground, a new companion robot named Rush, and eight fresh Robot Masters to battle. The result is a game that adds to the formula without quite mastering it.

New Additions

The new low move gives players a fast way to lower Mega Man to the ground and pass under enemy fire. It changes how stages get approached, letting quick players get past attacks that would have been impossible to get past in the last game.

Rush takes the place of the old helper item system with a set of means that work in more than one way. He can turn into a helper that raises Mega Man upward or a helper that carries him through the air, letting players reach places that were closed off before. It is a good addition, and one that later games in the series would keep.

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Here is what Rush brings to the table:

  • A helper that raises Mega Man into the air to reach high platforms
  • A helper that carries him over open ground and other hazards
  • A helper that lets him travel through water in certain stages

Hard Man, Top Man, Gemini Man, and Shadow Man count among the eight new Robot Masters. Some of these bosses stand out, with a good way of attacking built around their stage’s theme. Others feel like older ideas from Mega Man 2, with only small changes in look or fighting style.

Pacing and Balance

Mega Man 3 also brings back all eight Robot Masters from Mega Man 2, fought across four revisited stages, as an added challenge in the middle of the game. This part of the game feels like a return to old ground for a hero who has already shown his strength, and it makes the game less quick at a point where it should be building toward its ending.

The game’s biggest problem is timing. Mega Man 3 has more content than Mega Man 2, but the added length works against it. Stages run longer, and some are filled out with parts that add difficulty without adding anything new to look at or think about.

That hurts the game more than it should.

Boss fights, too, feel less balanced than in the previous game. A few bosses can be beaten in seconds with the right means, while others take many tries even with the best means in hand. This difference in difficulty makes some fights feel not fair rather than just hard.

Rush’s addition fixes an old problem but brings a smaller one of its own: some stages seem built around forcing players to find and use him, rather than around good platforming or fighting challenges on their own.

What Works

Despite its rough spots, Mega Man 3 does well where it counts. The core shooting stays as tight as it was in Mega Man 2, and the new low move adds a welcome way of moving through danger. Rush is a real step forward for the game’s set of means, giving players more ways to get through a stage.

  1. The new low move makes fighting and platforming better.
  2. Rush adds new ways to move through the game’s world, ways that later games built on.
  3. Several new Robot Master stages stand among the series’ better level designs.
  4. The music keeps pace with the quality set by Mega Man 2.

The game’s music stays a high point of the NES series, with several stage songs worth remembering long after the game ends. Even in its weaker parts, Mega Man 3 rarely lets its sound quality slip.

Mega Man 3 is a game caught between big ideas and holding back. It adds real improvements to the formula that would carry the series forward for years. At the same time, its content goes on past the point where every stage stays interesting, and its difficulty rises and falls in ways that do not feel balanced across its Robot Master roster. Players who liked Mega Man 2 will find plenty to like here, but they will also notice the rough spots. Mega Man 3 is a solid, ambitious game that never quite reaches the polish of the one that came before it.

NES reviews
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