
Rockstar’s western still works because the map refuses to hold your hand
Red Dead Redemption review: Rockstar's 2010 Western open world, John Marston's story, Dead Eye, Honor, and why it still holds up today.


Red Dead Redemption review: Rockstar's 2010 Western open world, John Marston's story, Dead Eye, Honor, and why it still holds up today.

Uncharted 3: Drake's Deception review — Naughty Dog's 2011 PS3 desert epic, from the London pub to Ubar, scored 9.3 of 10.

Uncharted 2: Among Thieves review — Naughty Dog's 2009 PS3 classic, from the Istanbul museum job to Shambhala, its cover combat and Game of the Year run.

Grand Theft Auto IV review: Niko Bellic, Liberty City, the wanted meter, the expansions and why Rockstar's 2008 crime epic still holds up today.

Rayman Origins review: Ubisoft Montpellier's 2011 platformer, its four-player couch co-op, Lums, Skull Coins, and the Magician twist, scored 8.9/10.

Killzone 2 review: Guerrilla Games' PS3 shooter lands on Helghan with brutal action, Warzone multiplayer and a thin story. Score: 9.0/10.

Bastion review: Supergiant's reactive narrator, Cores and Shards, the Ura choice, and why the 2011 action RPG still holds up.

Dark Souls, FromSoftware's 2011 action game, defined a genre with brutal difficulty, bonfire checkpoints, and online play. A look back at what still holds up.

Kid Icarus: Uprising review: Sakurai's 3DS shooter blends air and ground combat, nine weapon types, and the Fiend's Cauldron risk system.

Persona 4 Arena review: Atlus and Arc System Works turned Persona into a fighting game in 2012. Strong combat, but a story mode that ends too soon.

Valkyria Chronicles brought painted battlefields and the BLiTZ tactical system to PS3 in 2008. A look at Squad 7, the CANVAS engine and why it still holds.

Sea of Stars review: Sabotage Studio's turn-based RPG modernizes SNES-era classics with seamless traversal, timed combat, and Eclipse Magic. Score: 8.9/10.
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