
Metroid Review: Alone on Zebes, and Better for It
Metroid (1986) review: Samus Aran alone on Zebes, the power-up loop that invented the Metroidvania, and why the ending still lands. 8.1/10.


Metroid (1986) review: Samus Aran alone on Zebes, the power-up loop that invented the Metroidvania, and why the ending still lands. 8.1/10.

Mega Man 6 (1993) was the NES's last 8-bit Mega Man game. Review of its Robot Masters, Rush Adaptors, Energy Balancer and 7.2/10 score.

Mega Man 5 hit the NES in 1992 with eight Robot Masters, Beat the bird, and the Dark Man twist, a confident high point for the classic series

Mega Man 4 review: Capcom's 1991 NES sequel added the charge shot, Eddie, and the Kalinka reveal. It earns a 4.5 out of 10.

Mega Man 2 review: Capcom's 1989 NES sequel, its eight Robot Masters, Energy Tanks, and why it's still ranked the best in the series.

Mega Man arrived on the NES in 1987 as Capcom's first home-console game. A retrospective on its stage select, weapon loop, and 7.3/10 score.

Kid Icarus, Nintendo's 1986 cult classic platformer, reviewed: Pit's quest for the Three Sacred Treasures, five endings, and why its difficulty aged badly.

Castlevania II: Simon's Quest (1987) review — Konami's cursed, nonlinear sequel with day-night cycles, lying villagers and three endings. Score: 6.7 of 10.

Castlevania on the NES in 1986 set the template for Konami's series: Simon Belmont, the Vampire Killer whip, six levels, and Dracula's monsters.
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