
Dragon Warrior: Erdrick’s Heir and the Founding of a Genre
Dragon Warrior (1986) set the template for console RPGs: Erdrick's heir, three keepers, the Dragonlord, and a 7.3 Metacritic score built on patience and grind.


Dragon Warrior (1986) set the template for console RPGs: Erdrick's heir, three keepers, the Dragonlord, and a 7.3 Metacritic score built on patience and grind.

Double Dragon II: The Revenge killed Marian and rebuilt the controls. A 1988 arcade sequel with a back kick, a clone battle, and reused assets.

A retrospective on Crystalis, SNK's post-apocalyptic action RPG: four elemental swords, the Tower, and why its level gates still sting.

Bionic Commando's no-jump grappling arm still holds up, and its 1988 NES localization kept a Hitler villain and exploding face while renaming the Nazis.

Battletoads on NES still defines brutal difficulty three decades on. We break down its Smash Hit combat, Turbo Tunnel, and why it remains a classic.

Zelda II: The Adventure of Link reviewed — the side-scrolling black sheep of the series, its magic meter, Dark Link, and why it scores 7.1 of 10.

A retrospective on The Legend of Zelda, Nintendo's 1986 adventure that taught a generation to explore, save their progress, and trust the unknown.

Super Mario Bros. 3 hit Japan in 1988, not 1993 — that was the All-Stars remaster. A look at Miyamoto's stage-play platformer and why it still holds.

Super Mario Bros. (1985) review: how Shigeru Miyamoto's NES classic saved the console business and built the template every platformer still follows.

Super C brings Red Falcon back to Earth in Konami's 1990 run-and-gun shooter. Co-op is the real draw, but a 6.1 Metacritic score says the rest coasts.

Ninja Gaiden II: The Dark Sword of Chaos review: Ryu Hayabusa returns on NES with wall climbing, new power items, brutal difficulty, and a weaker story.

Ninja Gaiden on NES, reviewed: Tecmo's 1988 classic that pioneered cinematic cutscenes and brutal difficulty. Score: 7.4 of 10.
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