
Nintendo’s motocross game still holds up, and it’s not just nostalgia talking
Excitebike 64 brought six distinct riders, punishing jumps, hidden shortcuts and a wall of motocross brands to the Nintendo 64 in 2000.


Excitebike 64 brought six distinct riders, punishing jumps, hidden shortcuts and a wall of motocross brands to the Nintendo 64 in 2000.

Cruis'n USA reached the Nintendo 64 in 1996 after a beloved 1994 arcade original. A 6.6/10 look at the port's trimmed content and Ultra 64 branding.

WWF No Mercy, the 2000 Nintendo 64 wrestling classic, still tops the list: Championship mode, ladder matches, Attitude meter, and why fans keep modding it.

Wipeout 64 review: Psygnosis's lone Nintendo 64 racer, rated 8.4/10 for analog control, four-player split-screen, and mirrored tracks.

A review of WCW/nWo Revenge, AKI's 1998 Nintendo 64 wrestling game with 60+ wrestlers, a deep grappling system, and the 40-man Battle Royale mode.

Top Gear Rally hit the N64 in 1997 with real suspension physics, weather, and tuning — wrapped in six seasons of grinding against 19 AI cars.

Star Wars Episode I: Racer review: LucasArts' 1999 N64 podracer nails the afterburner risk loop, split-screen and Time Attack. Score: 7.0/10.
Space Station Silicon Valley review: DMA Design's 1998 N64 platformer where a robot borrows animal bodies, plus the Fat Bear Mount glitch and its legacy.

Rocket: Robot on Wheels was Sucker Punch's 1999 N64 debut — the first console game built on a real physics engine. Our review of its worlds, tickets and legacy.

Resident Evil 2 on Nintendo 64: how Capcom squeezed a two-disc survival horror classic onto a cartridge, and why it still holds up.

NFL Blitz threw out penalties and substitutions for seven-on-seven arcade chaos. How Midway's NBA Jam team made football's best arcade game.

Mischief Makers hit the N64 in 1997 with a grab-and-shake mechanic unlike anything else. Twenty-eight years on, it's still a 7.1/10.
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