
Hybrid Heaven’s Ambitious Ideas Outrun What the N64 Could Do
Hybrid Heaven, Konami's 1999 Nintendo 64 action RPG, mixed Tomb Raider exploration with turn-based limb-leveling combat. A bold, uneven curiosity.


Hybrid Heaven, Konami's 1999 Nintendo 64 action RPG, mixed Tomb Raider exploration with turn-based limb-leveling combat. A bold, uneven curiosity.

Glover, the 1998 glove-and-ball platformer, is back on modern consoles. A cult classic with one great idea, a bad camera, and a 6.8 score.

Extreme-G hit the Nintendo 64 in 1997 with plasma bikes, 750 km/h speeds and the cruel Wally-Warp. A look back at Probe's futuristic racer and its 2024 return.

Castlevania: Legacy of Darkness hit N64 in 1999 as a prequel and remake in one. We break down Cornell's sacrifice, the horror set pieces, and its flaws.

Bomberman Hero swapped top-down strategy for 3D platforming on N64 — Power Gears, ice and salt bombs, score targets, and a rescue plot with a twist.

Bomberman 64 (2001) was the last Nintendo 64 game released in Japan — a 2D farewell with spherical blasts, bomb jumping and a borrowed name.

Beetle Adventure Racing turned a Volkswagen tie-in into one of the Nintendo 64's best racers, with crate-hunting shortcuts and a wild multiplayer mode.

Yoshi's Story asks players to fill a fruit frame instead of surviving a gauntlet. We break down why this 1997 Nintendo 64 platformer divides players.

Turok: Dinosaur Hunter hit the Nintendo 64 in 1997 and sold 1.5 million copies. A look back at Iguana's ambitious shooter, its slowdown, and Acclaim's big bet.

Turok 2: Seeds of Evil, the 1998 N64 shooter from Iguana, sold 1.4 million copies and scored 8.9/10 despite frame rate and fog complaints.

Sin and Punishment finally arrives outside Japan. Our review of Treasure's Nintendo 64 rail shooter, its odd control scheme, and why it still holds up.

Pokémon Stadium brought Game Boy battles to the N64 in 3D with an announcer and the Transfer Pak — a companion piece that paid off years of training.
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