
Sin and Punishment Runs Fast, Hits Hard and Earns Its Standing
A swift Nintendo 64 shooting game of running, aiming, and terrible bosses, long neglected yet worthy of the fervent player's hour.


A swift Nintendo 64 shooting game of running, aiming, and terrible bosses, long neglected yet worthy of the fervent player's hour.

A fleet of small fast flyers and armed ships flies through missions of ice, fire, and steady aim, full of care and spirit.

Quake II lands on Nintendo 64, trading keyboard for controller in a mean, fast fight through alien halls, gun by gun.

A tale of Pokemon Stadium, wherein small creatures grow large upon the arena floor, and battles move swift beyond the handheld original.

A short trip through a Pokemon world made for looking, not battling, on a fixed vehicle path with camera in hand.

A puzzle contest of trading pieces and rising chains, dressed in the cast of a beloved television show of trainers and monsters.

A tale of army, alignment, and battle upon a divided land — Ogre Battle 64 demands patience and grants a fitting reward.

A court of familiar faces, a spinning shot, a low cutting shot, an arcing shot — a game that rewards a steady hand.

Four rivals, many boards, one hunt for stars: this old party game plays it safe yet keeps the group amused across a whole night.

A course of familiar faces, Mario, Peach, Bowser, joined with sound rules and a shot meter that rewards true skill.
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