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Jet Force Gemini Review: Rare’s 1999 Shooter Still Blends Genres With Strange Confidence

Jet Force Gemini, Rare's 1999 Nintendo 64 third-person shooter, blends platforming, adventure and bug hunting across 15 nonlinear worlds.

By mitch·4 min read
Three armored heroes fight strange invaders while searching a wide, walled alien world for small lost survivors.

Rare built Jet Force Gemini for the Nintendo 64 in 1999. It is a third-person shooter that wants to be a platformer, an adventure game, and a bug hunt all at once. It mostly works.

Three Heroes and a Wardog Named Lupus

The setup is pure pulp. A galactic law enforcement team called Jet Force Gemini — twin siblings Juno and Vela, plus their wardog mascot Lupus — barely escapes the destruction of its fleet at the hands of an insectoid named Mizar. Mizar has been capturing and enslaving the native Tribals on the planet Goldwood. When drones board their ship, the three split up and go their own ways.

That split matters. You take control of all three characters across the campaign, and each one has a special ability. Juno finds and rebuilds Floyd, a small floating robot who defects from Mizar and joins the team. By the end, the heroes reunite at Mizar’s Palace, chase him to an asteroid headed for Earth, and get an ancient starship from the Tribals’ leader, King Jeff — on the condition that they rescue every Tribal in the galaxy first.

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The twist lands hard: Mizar is a robot controlled by King Jeff’s jealous brother, Barry, who apologizes for letting things get out of hand. Then Floyd carries a warhead into the asteroid’s core and dies destroying it. The team gets the highest honors on Earth. It is a goofy ending and it earns its sentiment.

A Galaxy Built From 15 Nonlinear Worlds

The single-player mode sends you across a galaxy of 15 nonlinear worlds. Each world is a series of stages, with areas connected by different kinds of doors. Most open automatically. Some need a special action — clear every enemy in the area, or find a specific key.

That structure is where Jet Force Gemini gets interesting. The game has no magazine restrictions on its weapons. You get grenades, a pistol, a machine gun, a sniper rifle, a flamethrower, rocket launchers and more, and you are meant to cycle through them constantly. Health-recovery gems and ammunition crates are scattered everywhere, and power-ups expand your health and ammo capacity.

Movement is generous. You can jump, hang from ledges, swim, and fly with jet packs. In combat, a manual aiming system locks the targeting camera behind your character’s head. A crosshair appears, your character turns translucent, and you can shoot with real finesse. When you are just walking around, it plays like a 3D platformer.

The Tribal Problem

Here is the complaint that has followed this game, and it is fair: to fully complete Jet Force Gemini, you have to save every single Tribal. Every one.

That is a harsh ask in a game this large. The Tribals are scattered across 15 worlds, and hunting down the last handful turns a shooter into a scavenger hunt.

The controls draw similar criticism. The manual aiming system is clever, but switching between free movement and precision shooting takes practice. Critics targeted the game’s confusing controls.

What the Multiplayer Adds

Jet Force Gemini includes a multiplayer mode where two to four players compete in traditional deathmatch games. It is not the reason to buy the cartridge, but it is a solid bonus.

Aliens, Stargate, and the 80s Arcade

Rare wore its influences openly. The team drew on 80s arcade games and on then-recent titles like Super Metroid and Super Mario 64, blending shoot ’em up and action-adventure elements. Aliens, Stargate and Battle of the Planets were major influences.

The shooting stays fast and loud from the first world to the last.

Detailed Graphics and a Long Life

The graphics were a strength in 1999 and they still read clearly. Rare packed detail into the worlds, and the game has a long life-span. Critics praised both the detailed graphics and that life-span.

The blend of genres is the real achievement. Jet Force Gemini moves between shooting, platforming, swimming and flying without any one mode feeling bolted on. That is harder than it sounds.

Rare Replay and the Nintendo Classics Return

In 2015, Jet Force Gemini was included in the Rare Replay compilation for Xbox One. In 2023, it was re-released via the Nintendo Classics service.

That staying power says something. Rare made a game that was too weird to be a clean hit and too well-built to disappear.

The Verdict on Jet Force Gemini

Jet Force Gemini is a shooter that throws three characters, 15 worlds, a small arsenal and a robot companion at you, and it mostly lands. The Tribal hunt is the worst of it.

What makes it worth playing now is the same thing that made it worth playing in 1999: it does several things at once and refuses to pick one. The campaign is long, the combat is loud, and the ending — Floyd’s sacrifice, Barry’s apology, the honors on Earth — is genuinely strange in the way only Rare could be strange.

Critics targeted the confusing controls and the insistence on saving every Tribal. Neither is enough to sink it. The game received generally positive reviews, and the case for it still holds.

Key facts

  • Released: 1999
  • Developer and publisher: Rare
  • Platform: Nintendo 64
  • Genre: Third-person shooter
  • Worlds: 15
  • Metacritic score: 8.0/10
  • Rare Replay: 2015, Xbox One
  • Nintendo Classics re-release: 2023
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